
dkeller |
So, I've been searching the forums and reading up and want to make sure i'm thinking about Crafting (alchemy) the right way. I'm specifically trying to figure out how fast I craft an item. In our adventure, we generally don't have entire weeks to sit around crafting so really i'm focusing on when we get a few hours or a day or two between quests.
Here's an example below, is this right:
I'm looking to craft Acid; it's DC is 15 and it costs 10g (100 silver pieces) normally to buy.
Crafting requires one third the price of the item you're trying to make in components - 3.34 gp
1. I roll a D20 - lets say I role a 15
2. Add on my alchemy bonus - lets pretend it's 10
3. I times my total role (15+10=25) by the DC of the item - in this case 25 x 15 = 375
4. Assuming there are normally 8 crafting hours per day in a week (56 hours a week for normal crafting) I divide the 375/56 to determine my "crafting power" per hour (I know this is not the word for it, but I can't think of a better one) = 6.7
5. I divide the total "crafting power needed" by my hourly "crafting power", 100/6.7 = (approximately) 15 hours.
That means it take me 15 hours to create the acid.
6. (bonus); assuming I have the "swift alchemy" feet; this time is reduced to 7.5 hours.
I know this is a weird way to get there; I'm just trying to find a way to determine how many potions of a certain type I can create when I have 1 night of downtime or a few hours.
Does this sound about right?
If so, It looks like the Master Alchemist feat will be essential for my Alchemist if he wants to have any real capability to make potions for adventuring without having crazy amounts of downtime. That sound about right? Now just to figure out if I want to use one of my few feats on this one?!?!

Wheldrake |

IIRC the rules on crafting make allowances for *daily* progress (divide by seven), but not hourly. I know for potions & scrolls, the maximum is one per day, so hourly fractioning is not allowed. But alchemy? Someone will chime in here to confirm or deny.