Some questions about Daern's instant fortress?


Rules Questions

Scarab Sages

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I was reading the description again and I noticed that while it described the tower itself the only hint about its internal layout is that it that it can't be de-activated unless its empty. So does this mean that you just get the fortress and then need to furnish it (beds, chairs, tables, closets, tapestries etc) and then need to haul all this out and store it somewhere to de-activate it?

If it does come furnished and the empty provision only applies to living creatures what kind of furnishings are they? Good, bad, tattered, luxurious, up to the player?

Is there any internal layout for this or can we make up our own room set up each time.

I assume usual magical item customization rules apply but how would you go about applying building modifications to it? That is say you want it sealed with an internal air supply to operate underwater, give it the ability to planeshift or to float in the sky on an artificial cloud how would you price those?


as for te furnishing, I *think* (away from books) RAI is to have it with standard furniture. I daresay one fixed roomset for an individual item but that is just me, could allow a magic item crafter to modify it with some downtime. a good question now I will sit and ponder it instead of sleeping.

Grand Lodge

Senko wrote:

I was reading the description again and I noticed that while it described the tower itself the only hint about its internal layout is that it that it can't be de-activated unless its empty. So does this mean that you just get the fortress and then need to furnish it (beds, chairs, tables, closets, tapestries etc) and then need to haul all this out and store it somewhere to de-activate it?

If it does come furnished and the empty provision only applies to living creatures what kind of furnishings are they? Good, bad, tattered, luxurious, up to the player?

Is there any internal layout for this or can we make up our own room set up each time.

I assume usual magical item customization rules apply but how would you go about applying building modifications to it? That is say you want it sealed with an internal air supply to operate underwater, give it the ability to planeshift or to float in the sky on an artificial cloud how would you price those?

You're pretty much talking about something that's artifact status.

Daern's fortress as standard, is essentially as described, a two story military tower, which isn't much on the creature comfort area.


LazarX wrote:

You're pretty much talking about something that's artifact status.

I wouldn't say artefact status, expensive yes, but planeshift on a structure is no where near artefact level in power.

For the cloud stuff, in my settings I've had a continuous air walk enchantment on the building to allow for it to treat a cloud as solid.

Scarab Sages

@M.M
Its what initially got me wondering when I realized I didn't know what the inside of one of these locked like. is it just basic military camp in which case hanging a painting means it can't be minaturized till you take it down but at the same time your probably going to want to bring in a lot more comfortable furniture.

@LazarX
Where do you get the idea its just a military outpost. All the description is about the outside what its made of, how high it is etc and all the stuff there is pretty standard on any structure in that era which is going to see use in hazardrous areas.

There's no mention of the inside at all for all the item says you could have a the top 10 feet be Daern's mobile dragon hunting retreat attired in luxurious furnishings, trimmed in gold and fur, carpets so thick you loose sight of your feat just as easily as it could be an entirely empty metal shell with walls, a ceiling and a dirt floor that you've just carved 10 feet into. Afterall the description as per strict RAW is that its "empty" to deactivate i.e. no floors, no carpets, no furnishings just an empty interior.

I definately wouldn't say these modifications are artifact status. The only difference between this and a standard fortress with these modifciations for a high level PC is its minaturizable as planeshifting, underwater survival, flying, burrowing etc are all stuff that's available to modify standard buildings and even cities if you want to spend the money. An artifact is something like BabaYaga's hut with multiple internal layouts that are essentially multiple dimensions contained inside it.

@Milo V3
I was actually thinking the cloud tent from DnD as I was in a rush and that kind of sticks in my mind as a fun item. I've got resources that offer all these interesting modifications but I'm not sure how to apply them to Daern's fortress.

My current inclination is to try and reverse engineer it to find out what the minaturizing cost is. However its got a lot of unique effects e.g. knock can't open it, the apparent drawback that it can only be repaired with wish/miracle, the damage to those nearby etc.

Grand Lodge

Senko wrote:

@LazarX

Where do you get the idea its just a military outpost. All the description is about the outside what its made of, how high it is etc and all the stuff there is pretty standard on any structure in that era which is going to see use in hazardrous areas.

It's shape, height, and exterior volume pretty much limit it to tower status.

iThis metal cube is small, but when activated by speaking a command word it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over.

That's a battle tower. Also keep in mind that you can't shrink it unless it's empty.

The plain fortress as it is has a value of 55,000 gold pieces. The features of what you want would push it easily ten times amount.... that's pretty much beyond the ceiling of any thing I'd let someone put on an assembly line.

Scarab Sages

LazarX wrote:
Senko wrote:

@LazarX

Where do you get the idea its just a military outpost. All the description is about the outside what its made of, how high it is etc and all the stuff there is pretty standard on any structure in that era which is going to see use in hazardrous areas.

It's shape, height, and exterior volume pretty much limit it to tower status.

iThis metal cube is small, but when activated by speaking a command word it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over.

That's a battle tower. Also keep in mind that you can't shrink it unless it's empty.

The plain fortress as it is has a value of 55,000 gold pieces. The features of what you want would push it easily ten times amount.... that's pretty much beyond the ceiling of any thing I'd let someone put on an assembly line.

What assembly line? This is a custom item I want help on for the features. Just because it's a tower doesn't mean it's a military barracks. It could be a hunting lodge, a wizards reclusive tower or a fortress for a noble that will form the core of their future castle

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