| theshadowofchaos |
I can't seem to find the answer to this question on the forums, and the Turn Sequence pdf by H4ppy seems to indicate this is a no, but to clarify:
If a character encounters and defeats a henchmen (say, Bandit in Brigandoom to keep it simple), but decides not to close the location, can exploring continue that same turn provided there are allies/cards/etc to burn to provide them?
My impression from the Turn Sequence pdf is that after a closing check, there is an any time window, but this is for spells like Cure/Detect Magic/Augury as opposed to more exploration.
Thanks in advance! :)
| jones314 |
I can't seem to find the answer to this question on the forums, and the Turn Sequence pdf by H4ppy seems to indicate this is a no, but to clarify:
If a character encounters and defeats a henchmen (say, Bandit in Brigandoom to keep it simple), but decides not to close the location, can exploring continue that same turn provided there are allies/cards/etc to burn to provide them?
My impression from the Turn Sequence pdf is that after a closing check, there is an any time window, but this is for spells like Cure/Detect Magic/Augury as opposed to more exploration.
Thanks in advance! :)
If you elect to not attempt to close after defeating a henchman, that came from that location, then you can use cards or powers to explore again. Or even if you failed an attempt to close. This kind of closing is different from the closing you can try to do at the end of a turn when there are no cards left. When you do that, you are no longer in the Explore step.