proposals for solving login and logout vulnerability


Pathfinder Online


Currently, if you logout, your character remains and is vulnerable even after it looks like you are gone on the player's video monitor.

I'm proposing a safe logout command that announces that the character is logging safely in chat and through a (glowing?) animation, and has a countdown where other players can object by attacking (but lose rep if they aren't in a sanctioned PvP window).

Upon no attack after x seconds, the character becomes immobile and invulnerable and then logs out.

I don't want logouts to be an escape from attacks, but shooting people as they log in and out because they can't see or control their characters is cheesy.

The old logout mechanics could remain for those who think they are safe, are in a hurry or don't want to draw attention.

I would also like to hear proposals about our vulnerability upon logging in when people are getting shot before they can even see or control their character.

Goblin Squad Member

As a light armour wearer whose client crashes 4-5 times a night, it's the login vulnerability that bothers me. A number of times I have logged in to hear (when the game sound was working for me) myself being attacked while the screen still shows "Loading Terrain..." for 10 seconds or more. By the time I actually get into the game I am at the shrine. On at least 1 occasion I have died twice before actually into the game, as the shrine was camped by a mob.

Logging out is less of an issue. I move away from the bank and stealth before quitting. Of course this is not optimal if you have just set a bunch of heavy stuff to refine.

How long are you vulnerable for on logging out? My client crashed during a PvE battle last night and the healer reported that my character was still in game and being whacked by a knight, but she couldn't heal me.

Goblin Squad Member

I agree with the OP. I'll be surprised if this isn't already part of the plan. I suggest a 15-30 second timer that will be interrupted by taking any action (that affects the world) or damage.

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