Could I get feedback on this custom eidolon evolution please.


Homebrew and House Rules

Scarab Sages

I want to use my eidolons as messengers but the 10,000 feet limits to short. So I was considering using thiscustom evolution but if I introduce it the players should be able to use it so I want to check its balanced.

1 point
Improved life link
The eidolon is able to operate much further away from it's summoner than usual due to better ability to regulate it's use of the lifelink with its summoner.
The eidolons outer range limit of 10,000 feet is removed and it can operate freely on the same plane albeit at 25% of its normal Max/current hitpoints. If it is on another plane to the summoner it is desummoned as usual.

I think this is balanced, if not I've got two variants.

Too weak
Increase all range categories e.g. Up to 1000 feat full hp, up to 10,000 50%, on same plane 75%

Too strong
Abilities like sacrificing hp to save it or sharing it's senses don't work over 10,000 feat.

So thoughts?

Scarab Sages

Ok given the utter silence I'll assume it's balanced


Senko wrote:
Ok given the utter silence I'll assume it's balanced

Myself, I would have assumed that people interested in the summoner just weren't on the forums the past two days (why not ?)

I looked at your evolution, and it feels too powerful for a one-point buy. We are talking about increasing the max distance between summoner and eidolon from 2 miles (approx.) to limitless.
While using it as a messenger is okay, the issue is that with a appropriate evolution selection makes it a pretty effective long range spy/saboteur at low level.
For example : improved life link+skilled[stealth]+minor magic[vanish] would cost 4 Points, making it accessible at 3rd level (due to the CL limitation on vanish). Adding, shadow form at 4th level, and replacing vanish with invisibility at 6th might make it a bit hard to manage for the DM (you, in this case).

On the other hand, I feel that using an eidolon as long-range messenger is appropriate, so this evolution would need an drawback, rather than just a removal.
Removing the ability to share senses could be done, but may be detrimental to the messenger role, since you may have to see what the speaker shows to your eidolon.
I think it could be more interesting to have the eidolon reduce in power depending on the distance between it and the summoner.
Here an alternate proposition :

Improved Autonomy (1 Evolution Point)
An Eidolon can operate outside of its usual limitations. The Eidolon can move further than 10000 feets without being returned to its home plane. It still needs to be in the same plane, and still suffer the 75% hit points reduction for being more than 1000 feet away.
In addition, for every 2 miles of distance away from its summoner, the Eidolon loose one effective evolution point to a minimum of 1 effective evolution point. If the Eidolon has only one evolution point left, it can still continue to move away from the summoner without any range limitation. The lost points are automatically retrieved when the Eidolon move back toward is summoner.
If the Eidolon loose to much evolution points to sustain all of its evolutions, some of them deactivate themselves so that the total of used evolution points is egal or lower than the effective evolution points. The order in which evolutions are deactivated is chosen by the summoner. The evolutions automatically reactivates themselves when the Eidolon get back its evolution points.
If the summoner remove or deactivate this evolution while the Eidolon is more than 10000 feets away from him, the Eidolon is immediatelly sent back to its home plane.

What do you think of that ?

Scarab Sages

Aralicia wrote:
Senko wrote:
Ok given the utter silence I'll assume it's balanced

Myself, I would have assumed that people interested in the summoner just weren't on the forums the past two days (why not ?)

I looked at your evolution, and it feels too powerful for a one-point buy. We are talking about increasing the max distance between summoner and eidolon from 2 miles (approx.) to limitless.
While using it as a messenger is okay, the issue is that with a appropriate evolution selection makes it a pretty effective long range spy/saboteur at low level.
For example : improved life link+skilled[stealth]+minor magic[vanish] would cost 4 Points, making it accessible at 3rd level (due to the CL limitation on vanish). Adding, shadow form at 4th level, and replacing vanish with invisibility at 6th might make it a bit hard to manage for the DM (you, in this case).

On the other hand, I feel that using an eidolon as long-range messenger is appropriate, so this evolution would need an drawback, rather than just a removal.
Removing the ability to share senses could be done, but may be detrimental to the messenger role, since you may have to see what the speaker shows to your eidolon.
I think it could be more interesting to have the eidolon reduce in power depending on the distance between it and the summoner.
Here an alternate proposition :

Improved Autonomy (1 Evolution Point)
An Eidolon can operate outside of its usual limitations. The Eidolon can move further than 10000 feets without being returned to its home plane. It still needs to be in the same plane, and still suffer the 75% hit points reduction for being more than 1000 feet away.
In addition, for every 2 miles of distance away from its summoner, the Eidolon loose one effective evolution point to a minimum of 1 effective evolution point. If the Eidolon has only one evolution point left, it can still continue to move away from the summoner without any range limitation. The lost points are automatically retrieved when the Eidolon move back...

Mainly because some other threads on Eidolons/summoners have gotten responses. I'm a bit reluctant to remove evolution points especially for a broodmaster where there aren't a lot to begin with -4 or -10 before anything else and then the remainders split between them. An Eidolon has an intelligence at basic level of 7 and really there are plenty of long range spy options already in existence e.g. Leadership plus a rogue/slayer/x cohort. If the summoner wants to send there summons that far away I can't see it causing any real problems that wouldn't occur with a creative party anyway. Not to mention broodmaster Eidolons aren't really strong enough to take on party appropriate threats solo and if a summoner has their eidolon/s that far away their pretty vulnerable.

I noticed earlier that share senses has a mention of being effective anywhere on the same plane too. Still I'll give some thought in possible drawbacks besides the obvious. . . Maybe a summoned eidolon can't be dismissed outside 10,000 which means if it gets caught especially if it's dimensionally locked to prevent it's autodismissal when you sleep your stuck till you rescue it.

EDIT
There's also the fact if you've spent evolution points to increase its intellect it may not be bright enough to serve as a proper messenger (from average human 11 4 points to base int of 7) or lose an immunity to communicate in a certain area e.g. Plane of fire with no fire immunity.

Maybe better to continue the theme for each additional increment of 10,000 feet the Eidolon loses an additional hit die down to a minimum of 1.

EDIT 2
It's 5 am on a night shift so sorry if this posts a bit jumbled.


Senko wrote:

Mainly because some other threads on Eidolons/summoners have gotten responses. I'm a bit reluctant to remove evolution points especially for a broodmaster where there aren't a lot to begin with -4 or -10 before anything else and then the remainders split between them. An Eidolon has an intelligence at basic level of 7 and really there are plenty of long range spy options already in existence e.g. Leadership plus a rogue/slayer/x cohort. If the summoner wants to send there summons that far away I can't see it causing any real problems that wouldn't occur with a creative party anyway. Not to mention broodmaster Eidolons aren't really strong enough to take on party appropriate threats solo and if a summoner has their eidolon/s that far away their pretty vulnerable.

I noticed earlier that share senses has a mention of being effective anywhere on the same plane too. Still I'll give some thought in possible drawbacks besides the obvious. . . Maybe a summoned eidolon can't be dismissed outside 10,000 which means if it gets caught especially if it's dimensionally locked to prevent it's autodismissal when you sleep your stuck till you rescue it.

EDIT
There's also the fact if you've spent evolution points to increase its intellect it may not be bright enough to serve as a proper messenger (from average human 11 4 points to base int of 7) or lose an immunity to communicate in a certain area e.g. Plane of fire with no fire immunity.

Maybe better to continue the theme for each additional increment of 10,000 feet the Eidolon loses an additional hit die down to a minimum of 1.

EDIT 2
It's 5 am on a night shift so sorry if this posts a bit jumbled.

Ha yes, the Broodmaster. Forgot its existence. Yeah, reducing evolution points would'nt be good for the broodmaster, since he divides evolution points between the eidolons. And he does the same with HDs, but reducing HD may be better.

And ouch for the 5am on a night shift. Good luck, and sleep well once you finish.

Scarab Sages

Aralicia wrote:
Senko wrote:

Mainly because some other threads on Eidolons/summoners have gotten responses. I'm a bit reluctant to remove evolution points especially for a broodmaster where there aren't a lot to begin with -4 or -10 before anything else and then the remainders split between them. An Eidolon has an intelligence at basic level of 7 and really there are plenty of long range spy options already in existence e.g. Leadership plus a rogue/slayer/x cohort. If the summoner wants to send there summons that far away I can't see it causing any real problems that wouldn't occur with a creative party anyway. Not to mention broodmaster Eidolons aren't really strong enough to take on party appropriate threats solo and if a summoner has their eidolon/s that far away their pretty vulnerable.

I noticed earlier that share senses has a mention of being effective anywhere on the same plane too. Still I'll give some thought in possible drawbacks besides the obvious. . . Maybe a summoned eidolon can't be dismissed outside 10,000 which means if it gets caught especially if it's dimensionally locked to prevent it's autodismissal when you sleep your stuck till you rescue it.

EDIT
There's also the fact if you've spent evolution points to increase its intellect it may not be bright enough to serve as a proper messenger (from average human 11 4 points to base int of 7) or lose an immunity to communicate in a certain area e.g. Plane of fire with no fire immunity.

Maybe better to continue the theme for each additional increment of 10,000 feet the Eidolon loses an additional hit die down to a minimum of 1.

EDIT 2
It's 5 am on a night shift so sorry if this posts a bit jumbled.

Ha yes, the Broodmaster. Forgot its existence. Yeah, reducing evolution points would'nt be good for the broodmaster, since he divides evolution points between the eidolons. And he does the same with HDs, but reducing HD may be better.

And ouch for the 5am on a night shift. Good luck, and sleep well once you finish.

Thank you, so so sleep, on topic a reduced hit die total is less of a problem since not only are they already operating on one further reductions can allow some interesting possibilities (powerful eidolon with one hit die) or not affect the eidolon's role (messenger). On the other hand evolution points as I mentioned earlier can affect an eidolons ability to perform their role. So I think I'd rather go with the reduced hitdie option or if you think it's still not enough increase the number of ep it costs to 2 or 3.

Scarab Sages

Think I'll just have the evolution function as follows.

Max range from 10,000 to anywhere on same plane albeit at 75% reduction in hp for 2 evolution points.

Dark Archive

When the Eidolon gets In Trouble, remember the Summoner can only share sense a.few rounds per day. As much as I love useing the tactical map, those far away fights might not be right to let the player see.everything every round unless they.ate spending those rounds shareing senses.

Scarab Sages

Raymond Lambert wrote:
When the Eidolon gets In Trouble, remember the Summoner can only share sense a.few rounds per day. As much as I love useing the tactical map, those far away fights might not be right to let the player see.everything every round unless they.ate spending those rounds shareing senses.

So do you think 1 or 2 ep? Bearing in mind that I intend the Eidolons to serve as messengers not assasins/warriors?

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