Brainstorming: Underwater Prison Break


Advice


Hello Pathfinders,
for mine home-brew campaign, one of mine PCs ally had been kidnapped and brought into an aquatic prison.
The party has divined the location, and know that due to the special position of this underwater stronghold they can teleport inside the cell of their ally, but can't teleport back from there.
So, basically their only chance is to go there and jail break from inside, bringing her ally with them.

I'm looking for any idea about aquatic encounter into a submerged dungeon. The party is composed by only 3 PCs currently at level 13/Mythic tier 2.

It doesn't have to be an extremely big dungeon, a couple of level should be enough. The kidnappers are an aquatic race of humanoid crabs. They doesn't know that their new prisoner have so powerful allies, so are not on a strict watch to her.
However they have a vast empire, and so can afford any kind of aquatic monster to serve as guardians for their own prison security.

Any ideas?


Piscodaemons would be thematic, even if they're outsiders.

Water elementals are obvious, and maybe earth elementals (walking through the prison walls).

Giant sharks outside (slap a few templates on them, or maybe a couple of whales) would also work.

Naturally some guards will be NPCs with class levels. Probably a lot of mooks, whose purpose is mostly to give the alarm, but also a couple squads of fast reaction forces (maybe SWAT teams of 6-8 level 10 NPCs, enough to make the playsers sweat a bit).


Thank you tonyz!

Yes, Piscodaemon should work! And of course water and earth elementals. They have no problem in hiring outsiders or binding them to serve as prison guardians.

About the more regular guards, I'll probably use some Locathahs as pawns, since their empire have a lot of them. And for the SWAT teams, I'm open to any suggestions about race/class level combo.

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