Warmage Conversion (Please Critique)


Conversions


So i know that it has been a while since the last conversion of warmage, but here is my attempt at converting the class to pathfinder. A lot of the original stuff is still there due to myself personally playing a warmage and thinking it was a solid class by itself. i just wanted to give it a bit more "oomph" and fill in dead levels. Credit to Admiral Ironbombs and Master Arminas for there help and advice for inspiring a few class features. You can find the conversion here


1) Why is Perception on the list of class skills? Doesn't seem like a natural fit.

2) I'm nopt so keen on Warmage Edge scaling with level. The damage from spells already scales with higher spell levels.

3) Arcane Pool has a singular use, and that is to add enhancement bonuses to a weapon. About how many times per day do you expect he will he need to do this? Especially since eventually he will have enough spells that he won't need to make weapon attacks at all. A magus at least has other ways to spend the points. Perhaps some of you class features can key off of this, such as Sudden Metamagic, Spell Focus, Intensify, Penetrating, etc.

4) The Spell Focus class feature seems like overkill, considering how many evocation spells he has access to, and that there are two feats that will stacck with this.

5) If you keep Arcane Pool and Spell Focus, I would make this class a 6-spell level caster.


the original Warmage edge only allowed up to your Int bonus, which most people didnt put very much into causing this to be a static bonus... its still keyed off Int but is much less static this way and is more useful in later levels.the point of the warmage was to do massive amount of damage with his spells (which is a very limited spell list...maybe i should add the spell list into the document). Arcane pool was just an option i thought of in place of giving him Arcane Strike as a bonus feat, but perhaps that would be the better option. As for spell focus again the point of the warmage is to be really good at casting evocations to deal lots of damage so stacking with the feats is kinda the point... most people wont spend the resources on the feat if they get it for free anyway. Perception is a main staple in almost every pathfinder class, not to mention the most useful. he can benefit greatly from the perception for his longer ranged spells.


bump


my question is for the sudden metamagic feats how does he apply sudden quicken since it takes the swift action to use the ability he wouldnt have the swift action left to cast the quickened spell

maybe at 19th level it becomes a free action useable once per round


i suppose that the swift action taken to apply the metamagic feat also casts the spell so the only effect that would apply to sudden quicken would be its use without increase to spell level. Which is powerful enough by itself.


Leonus Wyrd wrote:
i suppose that the swift action taken to apply the metamagic feat also casts the spell so the only effect that would apply to sudden quicken would be its use without increase to spell level. Which is powerful enough by itself.

Not sure I 100% understand what you are saying here so does the use of the sudden metamagic feats auto quicken starting at level 3? or just combining the swift action casting/use of sudden quicken at 19?


combining the swift action at level 19. you don't gain access to sudden quicken until then


Leonus Wyrd wrote:
combining the swift action at level 19. you don't gain access to sudden quicken until then

ah ok that makes sense sorry just the wording you used got me all confused

otherwise I personally like the class blasters need all the help they can get, and making the suddens all pull off of the same pool makes it that much more interesting, and that its swift actions obviously means you can't Nova a single spell

In response to what someone said above about the arcane pool, maybe add the suddens into that and make it cha based instead of int


the CHA to INT has been suggested before, but personally im a fan of the original warmage. the purpose of the multiple ability dependency is to curb power play, and the warmage is a spontaneous caster. im actually just considering getting rid of the arcane pool and giving them arcane strike as a feat


Under Archmage of War, an immune creature is worse off than a creature with more than 20 energy resistance. I've seen other companies print rules for a similiar effect to your Archmage of War. They had the immunity convert to resistance 30. That way, your resistance overcoming class features cut it down to 10. Also any chance of the warmage getting elemental spell in sudden metamagic?

Also, where is the spell list?


the spell list was added to the bottom of the document but i forgot to post a new link so here's the new one
as you can see alot of the spells on the list have several of the same type but with a different energy so elemental spell wouldn't really be all that useful to a warmage. i considered the idea for 30 resistance but it doesn't seem like all that nice of a cap off ability especially considering spell resistance is still in play


Looks like the google doc hasn't been opened for viewing. But if what you say is true, then yes. There is no need for elemental spell.

I understand the need for a good capstone, so I'd suggest buffing itbin another aspect and adding the resist 30 thing. As it is now, Udaeus or anyone with a caster level 11 resist energy spell are better off against fire than a fire elemental. That should not be okay.


Leonus Wyrd wrote:
the CHA to INT has been suggested before, but personally im a fan of the original warmage. the purpose of the multiple ability dependency is to curb power play, and the warmage is a spontaneous caster. im actually just considering getting rid of the arcane pool and giving them arcane strike as a feat

Sorry I agree with you here i just was thinking Int was the casting stat for some reason. So my suggestion would be to put the 3+Cha suddens and move that into the arcane pool of 1/2 lvl +int so its only one thing to keep track of and gives the arcane pool multiple uses


Adam B. 135 wrote:

Looks like the google doc hasn't been opened for viewing. But if what you say is true, then yes. There is no need for elemental spell.

I understand the need for a good capstone, so I'd suggest buffing itbin another aspect and adding the resist 30 thing. As it is now, Udaeus or anyone with a caster level 11 resist energy spell are better off against fire than a fire elemental. That should not be okay.

ok fixed the viewing problem, do you have any suggestions of what to buff up instead? i thought what i had was pretty good...


Well, an offensive ability probably is not needed. Extra spell penetration is not needed since at 20 they have 4+their int modifier added to their spell resistance checks. Why not a defensive ability then?

Whenever they cast an evocation spell, it also covers them in a shield. They could get a cover bonus to AC based on the spell level, and a damage effect if struck. And if it has an energy type, they get resist 20 to that element for one round? Something like

"Warmage uses fireball, gaining a +1 cover bonus to AC as flames surround him. If struck by a natural attack, or by an adjacent foe in melee combat, the creature takes 3d6 fire damage. Additionally, warmage gains fire resistance 20."

Formula could be:
+1 cover bonus for every 3 spell levels (minimum 1)
1d6/spell level damage (damage type determined by spell) if struck by natural attack/adjacent foe
+20 resist to energy type (double cover bonus if force damage)

It occurred to me that I never commented on the class itself. I love your port of the Warmage. Warmage was a very cool class from back in the day, and deserves to return. Thanks for doing this.

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