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This is a unique race I engineered by adding some of the dhampir’s undead-esque racial traits to orcs. I was inspired to create gray orcs after reading the entry for the “Black Orcs” in Frog God Game’s Tome of Horrors Complete. I admired the concept of an orc subspecies specifically devoted to serving Orcus, but I thought their stats were a bit overkill and their flavor could be stronger.
These are the gray orcs: a racial off-shoot of orcs who swore a covenant to Orcus, Demon Prince of the Undead. The first to drink from the desecrated well filled with Orcus’ divine blood was an orc warlord now known as “Gorenn the Gray”. Upon partaking in the ritual, his green color faded to a deathly gray, his eyes turned white, his blood ran cold in his veins and his body emitted the distinct scent of a rotting corpse. His followers joined him in receiving Orcus’ blessing, and now the vile gray orc race has proliferated across several regions. They are brutal, vicious, and universally feared.
Most gray orcs are fighters and barbarians, but the more wiser and cunning among them tend to become necromancers, clerics, and antipaladins.
Gray Orc (RP 9)
Standard Racial Traits
Ability Score Racial Traits: Gray Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma.
Type: Gray Orcs are humanoids with the orc subtype.
Size: Gray Orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Gray Orcs have a base speed of 30 feet.
Languages: Gray Orcs begin play speaking Common and Orc. Gray Orcs with high Intelligence scores can chose from the following: Abyssal, Giant, Necril, Goblin, Undercommon. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Undead Resistance: Gray orcs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Resist Level Drain (Ex): A gray orc takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a gray orc takes are removed without the need for an additional saving throw.
Offense Racial Traits
Ferocity: Gray orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Gray orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity: Gray orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Senses Racial Traits
Darkvision: Gray orcs can see perfectly in the dark up to 60 feet.
Weakness Racial Traits
Light Sensitivity: Gray orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Negative Energy Affinity: Though a living creature, a gray orc reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.