Weapon Modification and More: Homebrew Martial Character Options


Homebrew and House Rules


> LINK TO DOCUMENT<

This is a [WIP] doc/pdf of martial character options. The intention is to increase both the in combat and out of combat options for martial characters without hurting balance.
It includes:

  • nonmagical weapon modification
  • weapon runes
  • Traits
  • Feats
  • Special materials

I am working on play testing the feats, traits and materials, and doing a sweep to increase the depth/complexity ratio. I am also adding among other things:

  • an equipment section (Weapons, Armor, Random gear)
  • class features (shaman spirit, magus arcana, rogue talents..etc)
  • More Traits, Feats and Weapon Runes
  • a variant rules section

What do you like? What do you hate? What is unbalanced? What do you want to see more of? Is this project worth continuing? I would really appreciate feedback, criticism and suggestions!


from what i read i like the ideas

and i am sorry if this is mentioned but is this meant to replace or stack with magical enhancements?


Koshimo wrote:

from what i read i like the ideas

and i am sorry if this is mentioned but is this meant to replace or stack with magical enhancements?

It is meant to stack. However the costs are adjusted as such, and a lot of the +x bonuses don't stack with magical versions of the same (and don't go as high). That way they both have their own niche.

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