Half-Orc EK build for Curse of the Crimson Throne (level7 and onward)


Advice


I've been playing the CotCT AP for a decent while now and according to my DM we're about to finish book 2. This is my first time making something like an EK and I'm running into some complications.
Since we were allowed to do a 25 point buy build I allowed myself a little creativity, not wanting to min-max I tried building something fun that would be strong without crushing everything. But now I'm looking for suggestions on how to further my build, as a lot of things look plainly bad/boring feat wise and so on.

http://www.myth-weavers.com/sheetview.php?sheetid=1095313 Is my current character as of now. I should level up soon giving me 2 feats (1 from level 7, 1 from EK 1) and I'm not sure of where I'm going with all of this. He's focused on combat more then casting, so buffs and protective spells with some blasting and less use of save or suck and other spells that people cry make the wizard OP in the first place. I don't plan on using Arcane Armor Training so that leaves other feats out. We have almost 0 time to craft because the plot doesn't let us so now I'm trying to figure out what else I could take to make this character decent. And also noting that since EK's can't gain new spells when they level up, I'l need to live off wizard spells books to increase my spell list from now on.

tl;dr : Looking for suggestions on how to improve an often angry and short tempered muscle wizard who dreams of making it big. The rest of the party includes a greatsword wielding cleric of Gorum that channels negative energy to kick more ass, a summoner with a big beefy monster and a buffer bard that's more on the social and lore side then the fighting side, leaving that job mostly to the rest of us.


Altough I'm assuming most will propose Arcane Strike, or perhaps cleave? I'l have my EK levels count as fighter levels for feats, but I don,t really see any worth it in the higher levels.

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