Custom Race / Template CR Adjustment?


Advice


So I came up with another character concept, a vampire magus. Now I know that a vampire is a +2 CR which isn't fair to other party members so I am looking at ways to possibly balance it out. One way for example is instead of rolling for stats (we roll 4d6 and drop the lowest die, 1's can usually be rerolled once per stat) I start off with all 10's like a point buy, and then am only given 6 points to spend (no 2 points = 1, 3 = 1, etc...) and then drop the vampire template over it, which would be how I became of heroic strength. example:
Human Vampire
Str 18 10 base + 2 (human) + 6 (vampire template)
Dex 14 10 base + 4 (vampire template)
Con -
Int 16 10 base + 4 (point buy) + 2 (vampire template)
Wis 14 10 base + 2 (point buy) + 2 (vampire template)
Cha 14 10 base + 4 vampire template

I was also thinking that some of my immunities could be bypassed if it is coming from a magical source, such as "Immunity to sleep" if it comes from a magic source (and not some herbal tea or what have you) I am subject to a saving throw because the magic of the spell is disrupting the magic that keeps me alive.

I don't have a whole lot of DM experience myself but would like to get feedback from some folks on if you think something like this would be enough to balance out the vampire.


Oh, and I think fast healing will be important because your typical group wont be able to heal a vampire very well so instead of just having fast healing 5 you get:
Fast Healing (EX) You gain fast healing equal to your charisma modifier OR your ECL+1, which ever is less. You can not exceed Fast Healing 5 with this ability and it does not stack with other Fast Healing abilities.


The biggest issue with trying to make your own race (if you are using the race builder book) is that players never chose abilities that their current character wouldn't use. Something similar to Gnome's Hatred racial is a prime example of something you will never see a player willingly chose for their race creation.

The first 10 build points = free.
11th - 20th build point = 1 level adjust
21 - 30th build point = 2 level adjust
et cetera

Fast Healing 1 is pretty op. A Ring of Regeneration 1 costs 90kg. The average party member won't be able to afford this until around L15 at the earliest. Fast Healing 5 is way op.

I think there is a 0 level adjust race already in existence that is ... well, not really like a vampire, but kind of....Dhampir


Yea, I have looked at Dhampir and they are just.... well depressing... I agree fast healing is OP but my idea behind that was that I can't be healing by what ever healer the group has unless be start dropping major coin into wands of inflict wounds. Also if I hit 0hp poof new character (my character wouldn't reveal himself as a vampire, its a shame thing so does everything to keep it seceret from part to include no coffin)


So I have been working on what is essentially an archetype to the vampire template, still trying to figure out how to balance out Children of the Knight.... would love feedback!

Redemptionist Vampire

I recently saw the new Dracula movie and got to thinking about other such characters who were cursed by evil but then turned it against them . Would love to play a character like this. Kind of why I am pushing it.

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