| UlrichVonLichtenstein |
A re-envisioning of the Gargoyle Race. let me know what you DM's out there think of this. 10 Race Points (Standard).
Creature Type; Humanoid; Gargoyle
Creature Size; Medium
Base Speed; 30ft.
Ability Score Mod; Specialized; +2 Str, +2 Dex, -2 Cha (1rp)
Language(s); Common (dwarven, elven, abyssal, draconic, goblin, orc).
Climb; Climb Speed 20ft, +8 Climb Check. (2rp)
Gliding Wings; 5ft horizontal per 1ft falling, 60ft speed/round. (3rp)
= = = = = @4th (or) 5th Level?
Flight; Fly Speed 30ft, Clumsy Maneuverability, (special) for each +2rp spent (Fly Speed +10ft, Maneuverability +1 step). (4rp)
Any ideas for advancing their ability to fly (maneuverability) as they 'mature' (level up)?
| UlrichVonLichtenstein |
Alternatively...
Creature Type; Humanoid, Earth (13rp)
Creature Size; Medium
Base Speed; Normal (30ft.)
Ability Score Mod; Specialized; +2 Str, +2 Dex, -2 Cha (1rp)
Language(s); Common, Terran [elven, dwarven, orc, goblin, abyssal, draconic]
Darkvision; 60ft (2rp)
Skill Bonus; Perception; +2 Perception (2rp)
Freeze; Freeze in place, take 20 on Stealth Checks (2rp)
Skill Bonus; Climb; +2 Climb Checks (2rp)
Natural Armor; +1 Armor Class (2rp)
Skill Bonus; Fly; +2 Fly Checks (2rp)
| Dragon78 |
Gargoyle(15RP)
-Type: Monstrous Humanoid(earth)(3RP)
-Size: medium
-Speed: 30ft climb 20ft fly 30(clumsy)(2RP for climb+ 4RP fly)
-Stats: +2 Con +2 Wis -2 Int
-Darkvision 60ft(0RP)
-Stony skin- +1 natural armor(2RP)
-Horns- gore(1d6)(1RP)
-Gargoyle Stealth- +2 racial bonus on stealth(+4 racial bonus in stony environments)(2RP)
-languages: common and terran(1RP)
Feats
Gargoyle Claws
Pre: Gargoyle, Str13
Ben: Gain two claw attacks for 1d4.
Expert Flyer
Pre: Gargoyle, Greater Flight, Dex 15 ,Lv9
Ben: Fly 50(good)
Greater Flight
Pre: Gargoyle, Dex 13, Lv5
Ben: fly 40(poor)
Gargoyle Skin
Pre: Gargoyle, Con 13, lv5
Ben: gain 2/magic, wich becomes DR5/magic at Lv11.
Like a Statue
Pre: Gargoyle, Dex15, Lv7
Ben: Gain Freeze monster ability.
Gargoyle Stealth
Pre: Gargoyle, Dex13
Ben: Racial stealth bonuses double(+4/+8 stony env. stealth)
Gargoyle Magic, lesser
Pre: Gargoyle, Cha13, lv3
Ben: Gain magic stone, stone call, and soften earth and stone as spell powers 1/day
Gargoyle Magic
Pre: Gargoyle, Cha15, Lv7
Ben: Gain stone shape, stone skin, and meld into stone as spell powers 1/day
Gargoyle Magic, Greater
Pre: Gargoyle, Cha17, Lv11
Ben: Gain flesh to stone, stone tell and wall of stone as spell powers 1/day.
| gamer-printer |
Alternatively, Rite Pubishing In the Company of Gargoyles which offer a 20 level racial paragon class called the Stonewarden for non-evil gargoyle race, and includes options for half-dwarf/half-gargoyle subrace called Watchers.
| UlrichVonLichtenstein |
Seconding In the Company of Gargoyles. It does a very nice job of this and gives a racial paragon class to really hit all the bases while leaving the race something balanced to use against other player characters.
I actually own the 'Awakened Gargoyles' PDF. One of the issues I take with it is that it doesn't seem organized as well as it could've been.
It makes mention of the "5 gargoyle clans". And even directs to Pg15 to see the best mention of them. Yet, as near as I can tell, the PDF still doesn't explain what these Clans are or what benefits/drawbacks they entail.