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In the Company of Gargoyles (PFRPG) PDF

***** (based on 2 ratings)

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A Defender of the Night or Nightmare in Sky! From an urban protector to a hunter from on high. A 1st–20th level player character racial class balanced for play alongside your adventuring companions. Let them play In The Company of Gargoyles.

This new race and racial class is designed for use by player characters at every level of play, with custom special abilities and feats based on the very nature of being a gargoyle, from 4-armed powerhouses to fighting apparitions that swoop and dive into battle. They are designed to allow you to play something completely new, or a classic gargoyle. Presented with this is a plug-and-play 1st-person-point-of-view descriptive text that allows for an easy introduction of this new race and paragon class into any existing campaign.

  • Stonewarden Gargoyle race
  • Stonewarden Paragon Raical Class 1st–20th level
  • 15+ Special Abilities
  • 7 Feats
  • 10 Spells
  • Options for playing Watchers (half-dwarf/half-gargoyles)

From the same designer who crafted the immensely successful Kavit M. Tor's Emporium of Collectible Curiosities comes the fifth book in the extraordinary Questhaven Campaign Setting. This new line brings you the new customer content along with the best of the 3.0 and 3.5 Open Gaming Content updated for the Pathfinder Roleplaying Game. Each element is customized yet kept modular, providing game components beyond the core products helping to create an evocative campaign experience.

Author: T. H. Gulliver
Artist: Mark Hyzer
Pages: 12 (16)

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Product Reviews (2)

Average product rating:

***** (based on 2 ratings)

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Gargoyles as a PC race? Suprisingly, it works!

*****

In the Company of Gargoyles
This pdf is 16 pages long, one page front cover, one page editorial, one page advertisements and one page OGL. That leaves 12 pages of content.

The pdf kicks off with the by now obligatory, glorious and well-written in character introduction to the race I’ve come to expect from Rite Publishing. In this case, I was almost immediately taken in by both the elegant solution of the problem of the Bestiary gargoyles as well as a flash of nostalgia: The concept reminded me of the gargoyles animated tv-series I grew up with and I love it. A permeating sense of melancholy is present within the writing and serves well to convey the mindset of the Stonewardens (the PC gargoyles), that have been betrayed by mankind and still, oath-bound, silently guard the thin-skinned races.
After 2 beautiful one-page artworks and the introductory texts on age, height, mindset and so on, we get the Stonewarden Paragon racial class.

The class gets 4+Int skills, a good BAB, a good Fort and Will save, claws, bite and gore attacks. Better yet, they get so-called enticements, mutations you can choose for your Gargoyle. You can e.g. get a tail, spit acid, grow extra arms and become a damn hard hitter in melee – a gargoyle with several arms, a tail and bite attack is a potentially fearsome for to behold indeed! What really sold the class on me, though, is that even mundane things like a bonus on survival and perception gets fluff: The Stonewarden touches a stone and communicates with them. Oh yeah, and the lvl 20 ability is GOLD for high-level investigations or food for a truly mastermind-type villain. Each and every ability has been written with flavor in mind and practically screams “gargoylish” to me.
After that, we get 7 new feats, most of them developing the ability and combat tactics being able to fly entails.
Finally, we get 10 new spells ranging from 1st to 9th level that just ooze earth elemental coolness and which I’d really like to throw at my PCs: From rolling shockwaves over partial petrification up to a devastating hail of boulders, the spells serve as a nice closing for the pdf.
On another note: In contrast to Jotunnar, Stonewardens may freely class in and out of their racial paragon class, which really helps to integrate them and make them more versatile in their usability.
The editing is top-notch, the b/w artwork is great and the amount of information cramped into the pdf is stunning, especially with the high-quality prose.

Conclusion: Would I want to play a gargoyle? Hell yeah! Would I work as a DM to implement them in my campaign world? Oh yes, I would, even if it were harder than it is thanks to the great prose. Would I recommend this file to you? Yes, definitely. Even if you are only remotely intrigued by the concept, go for it. My final verdict is 5 stars.


In the Company of Gargoyles by Rite Publishing.

*****

In the Company of Gargoyles by Rite Publishing.

This product is 16 pages long. First page is cover, then credits followed by a Introduction and the next page has a full page B&W art. (4 pages)

Racial information. (6 pages)
Next is pages of information of what the race is like and how they get along with humanity. Followed by another full page B&W art. Next is a page about racial traits.

Next is the paragon class. (4 pages)
D10, 4 skills, Full BaB, 2 good saves, simple weapons, no armor. The get natural claw and bite attacks which they can improve. They get several preset abilities as they level up as well as enticements. Enticements are a pool of abilities the gargoyle can choose from to learn, including stone based spells.

Next is feats and spells. (2 pages)
There is 7 feats, 5 of which deal with flying. Some of which I think would be open for other creatures to take. There is 10 new stone based spells, some of the ones that caught my eye.
Mire of Stone and Earth – Cause a area of entanglement. I liked the spell but not the fluff. The fluff is ok but I would have prefered the effects to be described as the earth clinging to the targets instead of moving.
Stone Arm – makes a limb useless
Stone Snare – sucks the target into the ground.
Stoney Gaze – Medusa anyone?

It finishes with a OGL and single page ad.

Closing thoughts, I am guessing this was done on purpose but this product reminded me a great deal of the Gargoyles cartoon which I loved. These gargoyles take a oath to protect humanity but fear humanity too. So they live in the cities but hide from most humans. Several of their abilities are ubran based, but not enough that they still wouldn't be effective in the wilderness. But they would shine in their choosen city. The racial history and information is interesting and pretty easy to drop into any setting.

The beginning of the product is told in the first person by a gargoyle who's human friend he befriended has grown old and is about to die of old age. The race seems a bit sad and traggic due to their nature which makes them interesting. The art work is all B&W and pretty good. So my rating is going to be a …. 5 star. I really couldn't find anything wrong. The worst thing was the fluff on the one spell or things like that. Which is more of personal taste than anything wrong. So if you like the idea of gargoyle PC's then you will love this product.


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