Skull and Shackles Ship Actions


Skull & Shackles


So, reading through the ship actions, I keep looking back at the daytime Sneak and Shirk. Shirk seems like it's an all around inferior action. There does not seem to be anything indicating that you cannot take 10 with the Sneak action, so what exactly is the benefit of Shirk over Sneak?

Shadow Lodge

I see the same problem, but I think I might have an answer that makes sense.

Taking 10 on checks in book one of S&S seems to be somewhat of a contentious issue. See this thread for a discussion. It's not specifically disallowed by the rules, but it seems to be likely to ruin the fun of it.

By RAW, Taking 10 may not be allowable with the Sneak option as there is (conceivably) immediate danger or distraction. When Sneaking, the PC would be a bit rushed, since they spent enough time to do their job right during the day. Being discovered and accused of stealing could be very dangerous to a PC.

Shirk seems to represent taking plenty of time to be careful while poking around the ship since the PC is really not putting much effort into their work (-2 penalty). They're spending the extra time to make sure they are not in immediate danger.

That's probably how I will handle it.


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It's great that you two have worked out the answer to this question.

You're in the Adventure Card Game forum. Presumably a moderator will move this thread to an appropriate place.


1 person marked this as a favorite.

I'm not sure why it's in the Pathfinder Adventure Card Game forum now, it actually started out in the Pathfinder RPG Rules Questions forum and was moved here by a moderator. It even shows up on the forum still, showing that it was moved here.


That's alright. Probably just a moderator counting down the days to Christmas that saw ships and assumed it was about the card game. While you are here, why not try your hand at ship combat on skull and shackles, the card game version?

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