Fun or interesting traps you've made or encountered


Pathfinder First Edition General Discussion


I would like to hear some interesting, original, or fun traps/haunts you have either encountered or created


Well it may not technically qualify but:

I had a room that had a teleportation circle on the floor that linked to the ceiling both of which are cloaked in a deeper darkness spell. The room itself is round and about 5 stories in total with no floors. Boulders are constantly falling from the ceiling to the floor and of course teleporting back to the top of the room and continuing to fall. There are doors out of the room at various heights. Each "floor" is actually a 5 x 5 foot Wall of Force trap set to creatures stepping on that 5x5 section. These "floor traps" are set in horizontal intervals ten feet from each other vertically. Once a creature step to the next square the wall of force that was acting as the floor in the last square disappears (until someone else steps into that square.

Inanimate objects do not set off the floor sections but they can be set off from below, and the teleportation effect is only from floor to ceiling. At the outside of each door is a 3 foot radius metal ring. If you set the ring before stepping on a new floor section you can cause the wall of force to form around the ring allowing people to pass through it to the floor above or below the on you are currently on. A successful disable device can stop a wall of force floor tile from appearing as well if you have the trapfinding class ability.

Of course you have to dodge the falling rocks and any attacks of enemy creatures in the room.


Well so far I've been confined to playing PFS so opportunity for witnessing GM creativity has be limited but there have been a couple scenarios that have stood out to me.

Voice in the Void

Spoiler:
The trapped treasure chest, filled with spiders with a stone of alarm at the bottom. Was fun to go through as a player because there was just a sensation of when will the hurting stop. Even more fun to GM.

Perils of the Pirate Pact

Spoiler:
The party spotted the pit trap with ease but a few members ended up in the pit anyway. What we didn't notice was the injured man right by the pit was actually a dead man being puppeteered by the giant spider. We walked right in after him and spent a good three rounds in combat before we even realized the guy was dead.


1. I was running an AP and if you set the trap off the room would start flooding and dump electric eels in the room with you.

2. I never experienced this one since I missed the session, but the group set off a trap that puts you into a box that rotates, and the walls are lined with spikes. I thought it was funny, and so did the GM, but I guess those inside the box were a little less amused. :)

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