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I recently tried looking up some old forum threads I read months ago when building some characters that I seem to either have misunderstood in the first place or am mis-remembering. I remember some ruling saying that starting languages due to high Int were not restricted in PFS except for secret and ancient languages. It seems to be just that all human regional languages are legal options for all races.
I have a Halfling Draconic Sorcerer/Dragon Disciple that used the bonus language from having 12 Int start with Draconic. Do I need to change Draconic to something from the Halfling bonus language list and drop a rank into Linguistics ASAP to make the situation legal?
Secondly, I was reading the languages section in the GtOP:
You gain free languages granted by your race, ethnicity (for humans), and class (e.g., Druidic for druids). [...] Tian characters receive the languages Tien and Common for free.
So does this mean non-human characters from a Tian nation get Tien for free? Or did they just double up on explaining that ethnically Tian humans get Tien for free?
I'm in the middle of building an Oread (10 Int) that worships an eastern deity, so if this is so, he can get Tien without dropping a rank into linguistics?Thirdly, when your Int goes up, you get a new bonus language. I've seen it mentioned by officials (though not officially declared) that an Int-boosting item should be keyed to a specific language, in a way similar to how their extra skill ranks are tied to one specific skill. If your Int goes up naturally (4th, 8th, etc level bonuses) is the new language also restricted to racial bonus languages, whereas an Int-boosting item wouldn't be, as it's "keyed" to a certain language?
If a high-Int character with few racial bonus languages exceeds his cap (i.e. a Halfling hitting 20 Int when they only have 4 languages listed) they would be, from that point on, restricted to human languages learned through high Int?
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In PFS, all human regional languages are added to the options of bonus languages presented in the Core Rulebook. The Core Rulebook only lists general fantasy-world languages, so naturally the Golarion-specific ones don't appear there.
By expanding on this, it's unlikely a character will soon run out of bonus languages to choose from (unless that character is especially focused on learning languages).
I'm not sure if it's actually intended to say you get Tien just by saying your character was born somewhere in Tian-Xia, but personally, I wouldn't care if you do that. Languages aren't really a game-breaking aspect of your character, especially regional ones. They're more a role-playing tool.
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As an Oread you get the free starting languages listed in the Bestiary or ARG entry you used to meet the Additional Resources requirements to play the race. Regardless of the characters backstory origins.
All characters can purchase all of the modern regional dialects (Kelish, Osirioni, Skald, etc.) using bonus language slots from a high Int or linguistics, as long as they meet the additional resources requirements to do so.
Only Tien human characters created with the ISWG or Dragon Empires Gazetteer book get the Tien language for free.