Defensive Roll (modified)


Homebrew and House Rules

Verdant Wheel

So yeah, as pointed out in this thread, the rogue essentially has "dead levels" at 5/7/9/11/13/15/17/19. Any sane person doing a rogue fix is going to fill those gaps. This is my fill for 5th and 13th. I believe the trigger mechanism (lethal blow), divorced from the abominable "1/day" cycle, is sufficiently limiting. I am curious your opinion on that. As well, if you think the Greater version stacks up to an ability worthy of attaining 13 levels. heregoes:

Defensive Roll (modified):

Spoiler:

As an immediate action, a 5th level rogue may attempt to roll with a potentially lethal blow, activated when a melee or ranged attack would otherwise reduce her to less than 0 hit points. If she succeeds on a Reflex save (DC = damage dealt), she instead sustains only half damage from the attack.

...

Greater Defensive Roll (new):

Spoiler:

At 13th level, a rogue’s ability to roll with a potentially lethal blow improves. When using her defensive roll ability, the rogue halves the DC of the Reflex save (so, DC = half the damage dealt). On a success, she may also move up to half her base speed as part of the same immediate action. This movement provokes attacks of opportunity as normal except from the opponent who made the attack that triggered the defensive roll.

...

cheers.


Defensive roll was an ability i always liked the flavor of, but saw as one the rogue would have to use on a save he would probably fail. At least one isn't once per day.

Verdant Wheel

at 5th-12th level, what kind of single-hit (not full-attack) damage is coming his way? what about at 13th-20th?

From 5th to 12th level, a rogue's base reflex is +4 to +8, so he could reliably (rolling a "10" or higher) reduce a hit which deals 14 to 18 (+ DX mod) damage, depending on his investment.

From 13th to 20th level, a rogue's base reflex is +8 to +12, so he could reliably (rolling a "10" or higher) reduce a hit which deals 36 to 44 (+ double DX mod) damage, depending on his investment.


I was refering to the original, and how yours (especially the improved one) is an improvement.

Verdant Wheel

it's almost like they wanted the rogue to have cool things but instead of providing them right out, they locked them behind Advanced Talents on an optional basis, practically all over the class description but conspicuously missing from the class table.

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