Constructs


Rules Questions


Are constructs considered monsters or magical items? We've been doing some teleporting in our game and I'm curious if they should act as "gear" or as a medium/large creature.

The creator also brought up that the construct has the Construct Armor ability and therefore it can be worn as armor (and not take up a valuable teleport slot).

Thoughts? Thanks.

Dark Archive

A construct is a creature and would take up a teleport slot.
Construct armor does not say anything about the construct ceasing to be a creature while being used as armor, and would still take up a teleport slot.


So if constructs are creatures, do they require the Leadership feat and corresponding cohort rules for PCs to utilize? I'm not familiar with the creation of constructs, obviously...


Just because a construct is a creature doesn't mean that it isn't a magic item too. The terms are not mutually exclusive.

If the player paid to build the construct it should count against that players WBL.

Leadership (with GM approval) would allow a player to recruit a construct without needing to build it, or alternatively take it outside that players wealth.


Curious about the magic item vs creature rules. I'm thinking this falls very closely near where intelligent magic weapons rules would be.

If a druid Wild Shapes with an intelligent weapon, I'm assuming the weapon melds as normal gear would. Likewise, what would happen if a druid is wearing a construct with construct armor? It acts like a breastplate, and if intelligent magic weapons would meld, I don't know why other intelligent magic items wouldn't...


Many constructs lack any sort of "free will" as they are mindless, so you don't need them to be "loyal," which is what Leadership does. If you pay to build/buy a construct, it generally obeys you without the need for Leadership. If you encountered a sentient construct NPC (a warforged? I don't know...) and wanted to get it to be your loyal companion and friend, Leadership would be appropriate.

Similarly, if you want to pay for some hirelings/men at arms, that just costs gold, generally - no leadership required. They probably aren't very loyal, though, and an intelligent, well-connected foe could probably buy them out from under you... Which is why constructs are great servants, guards, and men-at-arms if you can afford them and make sure they don't die/break.

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