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This was me Superstar entry humor today.
Ring of Stealth Rules Clarity
Aura faint transmutation ; CL 1st
Slot ring; Price 500 gp; Weight -
Description
This obsidian ring, although barely magical, is valued by stealthy adventurers for the peace of mind it grants through its ability to distort shadows. The wearer's map square counts as Dim Light if at least half covered by shadow. Within line-of-effect of the ring combat counts as "distracting" and adds a 5-point penalty to Perception skill use. A five-foot step is sufficient movement for the wearer to use Stealth if the other requirements apply. When the wearer hides, the actions that end his or her stealth are those that would end invisibility. When the wearer moves stealthily, creatures he or she encounters must make a Perception check to notice the wearer. Darkvision does not interfere with the wearer's stealth, except that the light condition of Darkness then does not itself provide cover. Creatures from whom the wearer is hiding treat the wearer as invisible (they lose their Dexterity and Dodge bonuses to AC, the wearer has +2 to hit, and the wearer is immune to extra damage from sneak attacks and being a ranger's favored enemy). When attacking from hiding while making multiple attacks, only the target receives a Perception chek to notice the wearer, and the wearer applies any sneak attack damage only to the first attack unless he or she is using Pounce.
Construction Requirements Forge Ring, darkness; Cost 250 gp