Discovering the Arcane (Arcane Discoveries are amazing)


Advice


I recently made a 14th level spell sage build whose feats, including the wizard bonus feats, other than the 1st and 3rd level which were Improved Initiative and Craft Wondrous Item, respectively, were exclusively arcane discoveries. Here's what this guy can do:


  • Gain alchemist formulae as spells; also entries on both lists are CL +1 and DC +1 - let's you do things like natively casting Heal without touching your spell sage ability
  • Transmutation spells that give enhancement bonuses to ability scores do so at +2 higher; at 20th level that's +4
  • Int mod to CMB, CMD, and STR checks to break/lift
  • Change polymorphed forms at will
  • Prevent any creature from teleporting or summoning within 30 feat with opposed CL checks
  • Early access time stop for 1 round of apparent time for basically standard action summons and other things
  • Similar to alchemist formulae wrt +1 DC and +1 CL if a spell exists in each list but for druids; replace any spell material components with gems

Now, I realize I'm giving up some other feat effects such as spell penetration (taken care of by above plus spontaneous +4 CL) and some metamagic effects. However, the metamagic stuff tends to only apply to a single spell or two. Compared with the above, I think it's well worth the opportunity cost. With a couple other floating +2s to spell DCs that I have through a trait and gear I don't see the downside to not taking spell focus. Overall with how discoveries are and how the spell sage is written going this route feels very compatible.

What do you guys think?

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