Adventure Time in the North This Weekend


Pathfinder Online

Goblin Squad Member

2 people marked this as a favorite.

With apologies to those for whom it is crappy timing, Ozem's vigil will host an Adventure Time this weekend, in the monster home on the mountain peak between Callambea and Freevale.

UTC: Saturday: 02:00

North American Time: Friday 21:00 EST / 18:00 PST

Countdown Timer

Worldwide times by country

Ozem's Vigil Mumble Server
Address: golarion.mumble.com
Port: 3093
Password is PFOnline

Grand Lodge PFO Community Manager

I love Adventure Time!!! <3

Goblin Squad Member

Noted

Goblin Squad Member

I'll be there late (+1-hr or so) as Eplok.

Goblin Squad Member

Unfortunately on a road trip to Sydney this weekend.

Goblin Squad Member

Bonny Paz wrote:
I love Adventure Time!!! <3

We would love for you to join us. :)

Goblin Squad Member

Harad Navar wrote:
I'll be there late (+1-hr or so) as Eplok.

Ah, probably not Eplok.

Goblin Squad Member

Caldeathe Baequiannia wrote:


Countdown Timer

Worldwide times by country

I can't enought thank you for providing this time service, that 12h system causes some kind of congestion in my brain when trying to translate to my local time.

I'll see if I can get up at that hour and will be on a really crappy connection on a really crappy computer so I'll mostly hang around watching ...

Goblin Squad Member

7.5 hours to Adventure Time in the North tonight, in the monster home on the mountain peak between Callambea and Freevale.

UTC: Saturday: 02:00

North American Time: Friday 21:00 EST / 18:00 PST

Countdown Timer

Worldwide times by country

Ozem's Vigil Mumble Server
Address: golarion.mumble.com
Port: 3093
Password is PFOnline

Goblin Squad Member

If there are any mages joining tonight, is there any possibility of acquiring a staff +1 or +2, and an upgrade spellbook if that too is available?

Goblin Squad Member

Not sure about staffs, but if you want to try a T2 wand, try to PM Takasi. He's been making them for a while.

http://paizo.com/people/Takasi

Goblin Squad Member

PM sent - thank you

Goblin Squad Member

Sorry I'm out of town celebrating my wife's birthday and won't be back online until Sunday. I wish I could make it to tonight's adventures closer to home after having such a great time last night in Brighthaven.

For the Tier 2 wands you'll need at least rank 4 in charged wand compatible cantrips to take advantage of the benefits. I recommend testing with eel's touch, windrider and sonic thrust for a non provoking melee gish style.

CEO, Goblinworks

We wanted to suggest that you might want to run this test at Rotter's Hole.

We suspect there's some issues related to the Thornguard. Rotter's Hole is unique in that it has no Thornguard. I'd love to know if a big gathering at Rotter's Hole would have the same problems that the gathering at Brighthaven had last night.

Goblin Squad Member

Ryan Dancey wrote:

We wanted to suggest that you might want to run this test at Rotter's Hole.

We suspect there's some issues related to the Thornguard. Rotter's Hole is unique in that it has no Thornguard. I'd love to know if a big gathering at Rotter's Hole would have the same problems that the gathering at Brighthaven had last night.

We were actually looking at an escalation clearing. And Rotter's hole is a lovely place, but a bit out of the way for most of us.

If you're just looking to get a lot of people in a hex and see what happens, maybe we could do that as part of the "Get killed as often as you can and see how many shrines you can discover along the way" event Sunday. I plan to see if there's any possibility of a gearless individual using shrine-travel to speed carrying people across the map.

Goblin Squad Member

Mistwalker wrote:
If there are any mages joining tonight, is there any possibility of acquiring a staff +1 or +2, and an upgrade spellbook if that too is available?

You need to be a bit more specific about the staff you want.

Whereas all spells work equally with the generic charged staff that is not the case with higher "plus" staffs.

For example Wilting Surge rank 3 will only get its full power on a +2 diminishing staff and will only work as rank 1 on any other staff (psychic/charged/etc) regardless of the "plus" of the staff.

Caldeathe Baequiannia wrote:
I plan to see if there's any possibility of a gearless individual using shrine-travel to speed carrying people across the map.

Naked travel is more than a possibility it works, but if you are not on a known route there is a random element that can throw you well out of your way. If its a regular route you know well it's possible to have a lot better idea where you are likely to jump to when killed. However even then you cannot necessarily control NPCs camping your next spawn point.

In the end with unlimited sprint the best fast travel if there are mountains nearby is simply climb half way up the cliffs and then run whilst high on the cliff face.

Scarab Sages Goblin Squad Member

Repeatedly dying in Rotter's Hole on Sunday works for me.

Goblin Squad Member

Per Ryan's request that we attempt to get a bunch of people together to check a town with no Thornguards, I'm suggesting we begin a slow migration of as many people as are interested into Rotter's Hole. It need not be your primary character, and need not have any armour or weapons. The point is to get a bunch of people together in one spot to see what happens.

With that in mind, instead of encouraging people to go East to the mountains between Callambea and Freevale, we'll spend some time in the escalation at the monster home near the centre of a triangle made by Stoneroot Glade, Guardheim, and Rathglen.

Hopefully, instead of trying to get a bunch of people into place at one time, over the course of this weekend we can slowly fill the vicinity of Rotter's Hole, so that by Sunday we can have a large number of people there to test. Ideally, a large number of people who aren't worried about having a low reputation by the end of the night. ;-)

Indicate over here if you plan to help test Rotter's Hole this weekend.

Goblin Squad Member

Neadenil Edam wrote:
Mistwalker wrote:
If there are any mages joining tonight, is there any possibility of acquiring a staff +1 or +2, and an upgrade spellbook if that too is available?

You need to be a bit more specific about the staff you want.

Whereas all spells work equally with the generic charged staff that is not the case with higher "plus" staffs.

For example Wilting Surge rank 3 will only get its full power on a +2 diminishing staff and will only work as rank 1 on any other staff (psychic/charged/etc) regardless of the "plus" of the staff.

I am using Electric Brand as my main spell, and Hellflume as my secondary one.

Goblin Squad Member

Some of us are starting to run to the hex NW of Rathglen, now, in hopes of being there in about 20 Minutes.

Goblin Squad Member

Caldeathe Baequiannia wrote:

Some of us are starting to run to the hex NW of Rathglen, now, in hopes of being there in about 20 Minutes.

Logged in to my Rotters ALT but the settlements seems empty.

One oddity I noticed is the Settlement Map for Rotters shows an Auction House but the settlment itself does not actually have one.

Goblin Squad Member

Neadenil Edam wrote:
Caldeathe Baequiannia wrote:

Some of us are starting to run to the hex NW of Rathglen, now, in hopes of being there in about 20 Minutes.

Logged in to my Rotters ALT but the settlements seems empty.

One oddity I noticed is the Settlement Map for Rotters shows an Auction House but the settlment itself does not actually have one.

We were in various hexes on the west edge for a while, mostly fighting escalations, but we ran out of oomph a while ago. We'll be back on Saturday at some points, and Sunday for sure.

Goblin Squad Member

So how did it go?

When my clock buzzed at three in the morning I was .... lacking in inspiration....

Goblin Squad Member

If anyone can make Mage staves, I am using Wraith's Cry (Arcane, Vexing, Expansive) as my primary and Electric Brand (Arcane, Volatile, Expansive) as my secondary.

Goblin Squad Member

Pretty par for the course, actually. We had some fun, killed a little stuff, entertained Lisa, spent a fair chunk of time passing stuff around and destroying stuff to manage encumbrance, and had a semi-frustrating number of desynchs and drop-outs.

Goblin Squad Member

Did you manage to reduce the escalation?

It don't like the sound of the desyncs... It begins to be .... old now.

Goblin Squad Member

It would of been nice to have gotten 12 people going at it.

then we could of started reducing the escalation before it went back up to full.

Goblin Squad Member

(TLDR: 4%)

We moved around. Our first choice was riddled with certain death (I was told, by others) (molloc-something-soemthing?) so we shifted to a goblin escalation, but when Lisa found us she told us it was only residual, and we'd be wasting our time, so we ran half a dozen hexes (stopping frequently as some of us couldn't resist playing with shiny things along the way (in the form of fey escalations)).

When we finally ended up in a Paladin escalation, we managed to drop it about 4% in less than an hour, then it all fell apart as people gave up for the night.

Goblin Squad Member

Yeah, that first time with the paladin was quite painful.

Goblin Squad Member

Was there no update this week?

Goblin Squad Member

Only 4 % ? ... Must been a hard one that one too. I have only seriously taken on a Broken men escalation (as it is supposed to be easy) and redused that one 4-5 % on half that time ... solo ...

Goblin Squad Member

Yes, it was difficult. Made a bit more so by the de-synching and drop-outs. And the other kind of drop-outs, as the party kept getting smaller.

Goblin Squad Member

Well it was also getting late for those of us in Eastern Time.

Goblin Squad Member

1 person marked this as a favorite.

Next time I put the clock on 4.30 and join as a second wind!

Goblin Squad Member

A second wind would be good for most of these things. Maybe we should plan for ideal times, and look at breaking it into zones, instead of trying so hard for an ideal time for everyone.

Goblin Squad Member

When there are more actives that is going to be easier, rightnow I'm not sure it works.

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Adventure Time in the North This Weekend All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online