DeathMvp
|
| 1 person marked this as a favorite. |
I currently running a game that is very highly influenced but Naruto but is still using Pathfinder classes and monsters (Magic is called Chakra). To further this everyone in the group is a caster of sorts (level 2 at the moment). You have a Human Bloodrager (Says rage is Gates), Fairy Soc, ½ Elf summoner, Human Cleric. I was thinking of adding explosive tags from the show and want to know about what you think of this.
Wonders item.
Explosive tags Level 1
This is a sticky paper that you prime and attach to any surface in reach you would like as a stander action that provoke attacks. (If an enemy it is a touch attack.) To prime the note you make a caster level check (+0 if not caster), with the dc being 8+2x Level. For each point you beat the dc by you can delay the explosion for 1 round or set proximity for 1 hour per point. On destination the tag does 1d6 for each level in a 5’ burst with a ref save of 20 for ½ damage.
Tag level are 1-10
They cost 10g*level squared. (1st=10g, 2nd=40g, 3rd=90g, 4th=160g, 5th=250g, 6th=360g,7th=490g, 8th=640g,9th=810g, 10th=1000g)
Caster level of the tags are 2 time the level of the tag.
What do you all think?
For anyone that does not know Naruto the tags or normal used to stop people from fowling you or attached to a weapon to throw the following rounds.
| Arrius |
Have you checked out the Naruto D20 rules? They can easily be turned into Pathfinder. Explosive tags already exist in those rules.
Otherwise, Explosive Runes function quite well as explosive tags; the problem is that they must be read or hit with a failed dispel magic.
You can degrade Explosive Runes into a lower level spell slot and throw off 2d6 of force damage, but otherwise the normal Explosive Runes, written on tags, and thrown with a Kunai or Shuriken is easily replicated in the existing spells. GM Mastery Guide already gives us numbers for casting spells for players.
| Rynjin |
I currently running a game that is very highly influenced but Naruto but is still using Pathfinder classes and monsters (Magic is called Chakra).
So just like the actual series, then? =p
As for your tags, seems a bit complicated for the effect, and are a bit off as compared to other Pathfinder items. I'd simplify it and clean it up a bit.
Explosive Tags: This is a sticky paper that can be applied to any object or surface as a Standard action that provokes attacks of opportunity. Priming the note is a Move action. The tag stays primed for 6 hours, after which is becomes inert. The tag can be detonated at will as a Swift action, dealing 1d6 Fire damage per tag level in a 5' radius burst, and allow a Reflex save for half damage (DC 10+1/2 the item's caster level). Tags that are subjected to Energy damage explode prematurely, though tags destroyed by other means, such as by being cut with a knife, are rendered harmless.
Special: This tag can be placed an a weapon. Upon striking the target the tag can be detonated as normal, the target taking the normal effects of the blast (including the Reflex save for half damage). If this tag is placed on a melee weapon and detonated, the wielder takes full damage as well, with no save.
| Avatar Unknown |
I always just used them as a variant Alchemist bomb. Rather than chemicals in a flask, it's runes on paper, and modified by the delayed bomb discovery (mandatorily).
I had a ninja player who wanted to do this, but didn't want a level in the alchemist class, so I let him have it for a feat cost. I gave him a level 1 Alchemist bomb feature and then let him later take the remote detonate feat. Probably not a perfect balance, but it worked for our game.
Another alternative I might try, is make it a variation on Alchemist's Fire. I.E. the item from the core rulebook. Again, special effect change of tag instead of flask of goo, but same general effect.
That said, if you're going for a Naruto thing, it IS based of classic Japanese mythology. Traditionally they would use paper seals and charms for all sorts of spell effects (like a part of the casting costs).
All in all, they can be simulated fairly easily in a number of ways, through the basic rules and depending on how you want to do it. Personally, I think a combination of the above (i.e. change to a class feature by archetype or feat, feat access to the feature with limited per day uses simulating the amount one ninja can prepare for themselves, and "special" tags that cost more resources to prepare because they are a variant wondrous item/potion, maybe). Basically, whatever works in your game, and as long as everyone has fun.