| Kelsey Arwen MacAilbert |
I have a couple reasons to want to eliminate the Gunslinger. The first is that Grit/Deed can lag behind other ranged characters somewhat. The second is that I am fiddling with gun rules to make flintlock then melee pretty common and gun archetypes both something of a default and not so poor. That means some of the Gunslingers abilities suddenly become things anyone can do. The third is that the Gunslinger isn't really necessary as a class when guns are so easily available and they aren't the best at using them anyway (Trench Fighter beat out Gunslinger in terms of ass whupping ability even before Talents came along to add so much more freedom to the Fighter). So, Gunslinger goes away. I do think Grit/Deeds is salvageable as a pick and choose mechanic, but the question is who should get it. Rangers are more appropriate in terms of mechanics, given that I think grit is better as an edge and Rangers are better as skirmishing tactics, but the Fighter makes sense in that it is the ultimate combat specialist. Thematically, Ranger ties gunslinging into something somewhat mystical, which I dunno if I want to spring for, given that a veteran Fighter makes thematic sense. Also dunno if grit is particularly good as a talent, which tying it into Fighter would require.
Greatbear
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If you run a campaign where guns are common, then the gunslinger becomes pretty redundant. There are a couple of gunfighter archetypes, one from Kobold Press and another from d20PFSRD.com. These turn fighers into pretty effective replacements for the gunslinger. The one from Kobold Press grants fighters the ability to acquire grit feats in place of their combat bonus feats.
As for rangers, an easy option to create a gunfighter combat style for rangers. Rangers who choose that combat style can perform deeds and gain grit feats as their bonus feats.
| Kelsey Arwen MacAilbert |
I use Rogue Genius Games Talented Class line, so talents seem a natural option. I'll look at those archetypes. May be able to convert them to talents.
I agree that the Gunslinger is redundant in my case, but another issue is power. Trench Fighter is already a bit better at fighting with a gun because deeds aren't that good, and I turned some feat chains into scaling feats. Add in the Fighter talents providing flexibility in choosing abilities, and Fighter pulls ahead with resources to spare for melee. It's just straight better. That's why I want to just let either the Ranger or Fighter buy Grit if they want Deeds instead of keeping the Gunslinger around. I just need to figure out which class should be able to buy it.
| LoneKnave |
Maybe just turn gunslinger deeds into talents anyone can pick up? There's really no reason to lock them into one class, when even wizards have a gunslinger archetype.
If you really want to lock deeds for fighty classes, make them require BAB equal to the level the gunslinger gets the deeds.
Also, I can think of maybe 2-3 deed that's worth a talent or feat, so if you do that, you are probably best off with something like
"Gunslinger Deeds talent: Pick two gunslinger deeds that you qualify for (you qualify for a deed if you have a BAB equal to or more than the level a gunslinger gets access to the deed). You can use those deeds."