Weapons with CM bonuses?


Advice


Hi Everyone,

I'm working on a character (brawler) that quickdraws weapons to boost his CM bonuses. I'm may take Exotic Weapon Proficiency with Martial Versatility to expand his weapon list.

Normally, weapons can only be used to do Trip (drag, reposition), Disarm, and Sunder combat maneuvers. I'm looking for weapons (or a weapon group) that expands this list. An example would be the Dan Bong which gives +2 to grapple.

Are there any exotic weapons that give "unique" weapon bonuses to combat maneuvers - like Dirty Trick or Bull Rush?

Thanks!


Bull Rush:
Dwarven Boulder Helmet (+2)

Disarm:
Swordbreaker Dagger (+4 vs swords)
Flying Talon (+2)

Grapple:
Mancatcher (grapple with reach)

Sunder:
Swordbreaker Dagger (+4 vs swords)
Sai (+2)
Flambard (+4 vs wood)
Piston Maul (+4 damage)

Trip:
Aklys (trip at range)
Flying Talon (+2)
Snag Net (trip at range)


Cool list. What weapon group does Dwarven Boulder Helmet belong?

Is there any weapon that gives a bonus to Dirty Trick?

Scarab Sages

LibraryRPGamer wrote:

Cool list. What weapon group does Dwarven Boulder Helmet belong?

Dwarven Boulder helmet is not in any weapon group, but it's a reasonable house rule for it to be in the close group.


Flambards and swordbreaker daggers actually give +2 against most weapons, and a +4 against the weapons they particularly are designed to break. I didn't notice that.

Also, all weapons with the disarm special feature give a bonus to disarm, so flying talon isn't anything special.

I can't find anything that gives a bonus to dirty trick, but there's a fairly cheap magic item that does, the Burglar's Buckler

Scarab Sages

Lucurne Hammer - +2 to sunder armor.
Tekko-Tagi - +2 to sunder or disarm swords, disarm without provoking.
Meteor Hammer - Trip or Drag.
Seven Branched Sword - Trip Manuever to make someone flatfooted.


So what would be the best weapon group with varied CM bonuses to use with combat versatility?

Monk weapon group?


Light blades gives you swordbreaker dagger.

Polearms gives you mancatcher and lucerne hammer.

Monk gives you sai and seven-branched sword.

Heavy blades gives you flambard and seven-branched sword.

Hammers gives you aklys.

Thrown gives you aklys.

Flails gives you meteor hammer.

This distribution is very awkward for trying to get many different weapons from one group. I'd actually suggest heavy blades, unless something from some other group really calls to you.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Weapons with CM bonuses? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice