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Seeing the amount of bartering going on: if we can assign a sane value in copper to each of the things people want and have, then the market will help handle things.
"Sane" prices do not mean "prices that everyone can afford". They mean "prices that people who have stuff are happy to sell it in roughly the same amount as other people are willing to buy it".
Do you mean copper ore or copper the coin ?
Copper ore will work as a standard.
Sane prices in coin are not going to happen at present. Coin is easy to come buy (an hour or so leveling some achieves in one of those proto-settlement goblin filled training hexes will easily fetch a few hundred copper along with a stack of other goodies) and there is absolutely nothing to currently spend it on.
The proposed AH changes in EE 4 may change that.

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DeciusBrutus wrote:Seeing the amount of bartering going on: if we can assign a sane value in copper to each of the things people want and have, then the market will help handle things.
"Sane" prices do not mean "prices that everyone can afford". They mean "prices that people who have stuff are happy to sell it in roughly the same amount as other people are willing to buy it".
Do you mean copper ore or copper the coin ?
Copper ore will work as a standard.
Sane prices in coin are not going to happen at present. Coin is easy to come buy (an hour or so leveling some achieves in one of those proto-settlement goblin filled training hexes will easily fetch a few hundred copper along with a stack of other goodies) and there is absolutely nothing to currently spend it on.
The proposed AH changes in EE 4 may change that.
That just means that the market has to extract that much coin from adventurers, somehow.

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The Keeper's Library is now open for business. If you are looking for a specific recipe, feel free to shoot me a PM with your needs. We have over 640 recipes available at present, and are willing to trade for other recipes/materials/items or sell directly for Silver. Once the Auction House functionality shifts with EEv4, we'll keep some stock there as well.
The Library is also beginning to stock Expendables so check in if you are looking for a specific spell or maneuver.

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Iconographer
2 Acolyte's Elemental Focus
2 Acolyte's Elemental Foe
2 Disciple's Anarchic Charge
5 Disciple's Charge Gem
5 Disciple's Holy Charge
Apothecary
2 Weak Varnish +1
2 Clerk's Ink +2
2 Clerk's Ink +2
3 Weak Flammable Extract +1
3 Weak Sanguine Extract +2
3 Weak Tonic Extract +1
?? and another Weak Extract +1 I didn't write down before server downtime
Gemcutter
1 Decorative Gem +1
1 Decorative Gem +1
2 Lesser Vital +2
Jeweler
4 Fine Chain Belt
Sage
2 Sepia Crystal +2
2 Azure Crystal +1
3 Azure Crystal +2
4 Golden Crystal +1
Artificer
1 Novice's Charge Gem
1 Novice's Charge Gem
1 Novice's Charge Gem
4 Apprentice's Somatic Staff
5 Disciple's Unholy Charge
Alchemist
4 Apprentice Pox Burster
Sawyer
1 Firewood +1
1 Firewood +1
Smelter
2 Steel Plate +1
2 Steel Ingot +2
Armorsmith
2 Yew and Iron Splint
2 Yew and Iron Splint
Weaponsmith (currently thinking of making a WS so may charge a lil more for these)
3 Student's Holdout Weapon
5 Cold Iron Rapier
5 Silvered Iron Spear
6 Silvered Iron Shortsword
Engineer
6 Expert's Toolkit
Leatherworker
6 Sturdy Bracers
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will trade recipe for recipe or Coal for recipe(s)
Smelter
any + Steel Wire
Dwarven Steel Wire
Tanner
any + Leather Sheets
Strips +2
Sawyer
just about all of em lol
Weaver
any + Coarse Padding
Hemp Twine +3
Weaponsmith
Greatsword
Short Sword
Armorsmith
Ornate Steel Plate
Oak and Steel Splint
Muffled Steel Shirt
Leatherworker
Boiled Leather