| sspitfire1 |
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Interestingly, one of the things that has come up a couple of times from folks taking my current survey is the need for a solid Player Tutorial for the Newbies before EE launches. I have never actually run the tutorial to date; but my impression from other people asking questions and deleting characters while trying to do the tutorials is that it is pretty bad right now.
Urman
Goblin Squad Member
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There's one part in the tutorial that says: buy the following skills from the trainer. At the bottom of that small paragraph it specifically says: if you have already bought these skills, you can buy other skills to finish the tutorial.
:Puts on old man hat:
The problem with gamers today, is they can't be bothered to read instructions. Or they're free spirits who don't think they should have to.
I think any tutorial that is based on these whippersnappers having to read and follow instructions is doomed to failure. Some significant fraction will always bypass key gates unless there are rigid limitations on their actions. That means programming time, requiring every single account to pass through the tutorial once, etc. It probably means we need some tutorial zone, because player johnny won't read. And maybe player johnny doesn't get his hand held early in EE.
:takes off old man hat:
(You can actually finish the training tutorial by buying one slottable passive skill, like one of the 8 point armor feats, and two 1 point skills. Any three skills get you through the skill-buying part. You do need one slottable feat for your paper doll; the two default club attacks can be used for the part on primary and secondary attacks.)
<Kabal> Daeglin
Goblin Squad Member
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| 1 person marked this as a favorite. |
There's one part in the tutorial that says: buy the following skills from the trainer. At the bottom of that small paragraph it specifically says: if you have already bought these skills, you can buy other skills to finish the tutorial.
:Puts on old man hat:
The problem with gamers today, is they can't be bothered to read instructions. Or they're free spirits who don't think they should have to.
I think any tutorial that is based on these whippersnappers having to read and follow instructions is doomed to failure. Some significant fraction will always bypass key gates unless there are rigid limitations on their actions. That means programming time, requiring every single account to pass through the tutorial once, etc. It probably means we need some tutorial zone, because player johnny won't read. And maybe player johnny doesn't get his hand held early in EE.
:takes off old man hat:
(You can actually finish the training tutorial by buying one slottable passive skill, like one of the 8 point armor feats, and two 1 point skills. Any three skills get you through the skill-buying part. You do need one slottable feat for your paper doll; the two default club attacks can be used for the part on primary and secondary attacks.)
And some of those who follow the initial instructions will resent that they "wasted" the xp buying skills that don't fit their chosen path, after realising they could have completed the tutorial buying any skills of the right category. Cause someone will be more epic then them by using those 89 xp elsewhere ;)
Neadenil Edam
Goblin Squad Member
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<Kabal> Daeglin wrote:Cause someone will be more epic then them by using those 89 xp elsewhere ;)Well, we'll need GW to program us an /ignore function at some point. I still hope it'll be required later than sooner...
Well you know, in 5 or 6 years time, the 89 XP you saved could be life or death :D
Very few people seem to get the significance of NO LEVEL CAP combined with skill trees maxing out.
The mad flurry to "get to EE so I start gaining permanent XP" is an example of this. Aside from the fact that starting early will almost certainly mean you spend XP doing stuff yourself that later on may have been unnecessary, the min/max leveling up game is kind of counterproductive in a no level cap game.