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I don't think that monks suffer more problems in this AP than any other class, but it would advise to plan a backup weapons for the early levels to deal with DR. Note that after the first adventure, you are supposed to be level 6.
Cutting a healer is an option, but depending on the changes your GM is going to make, you might need someone to heal a dead character back to life, in the middle of combat. There are plenty of mythic powers, that make this possible.