Investigator of the Unknown (Lovecraftian Investigator Archetype)


Homebrew and House Rules

RPG Superstar Season 9 Top 16

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Arcanemuses threw down the gauntlet and challenged me to create a Lovecraftian-inspired class. Since Arcanemuses issued the challenge a few weeks ago, I gave myself only three days to design this investigator archetype.

INVESTIGATOR OF THE UNKNOWN


Summary

  • Maddening Inspiration: Can reduce the cost of using inspiration against fear effects, aura effects, and aberration abilities by taking 1 point of Wisdom damage that can only be cured through natural healing. Inspiration cannot be used on attack rolls unless the target is an aberration or subject of studied combat.
  • Call the Unspeakable: Gain summon nature's ally extracts in a similar manner to the preservationist alchemist, except the animal is deformed and considered an aberration. Replaces poison resistance, poison immunity, and talents gained at 13th and 17th levels.
  • Symbolic Lore: Can cast read magic as a spell-like ability and use Linguistics to search for rune/symbol traps (trapfinding bonus applies). Replaces poison lore.
  • The Signs Have Meaning: Adds erase and secret page to formula book. Can add rune traps to formula book after disarming them. Can use inspiration to replace a prepared extract with one of these extracts (maddening inspiration reduces this cost). Replaces swift alchemy.
  • Investigator Talents: Can take vestigial arm and tentacle alchemist discoveries or the following talents. Maddening inspiration can reduce the inspiration cost of these talents.
    Inspired Alchemy: Expend two uses of inspiration to add +1 CL to an extract.
    Forbidden Lore: Expend two uses of inspiration to use legend lore.

RPG Superstar 2015 Top 8

So, if I wanted you to design me a cool archetype, all I have to do is challenge you? That is good to know...

RPG Superstar Season 9 Top 16

Amanuensis wrote:
So, if I wanted you to design me a cool archetype, all I have to do is challenge you? That is good to know...

I had so much fun making this archetype, I considered doing a request thread. I probably should finish my homebrew classes first. One of my players repeatedly expresses his desire to bribe me for cool, flavorful homebrew content for his character.

RPG Superstar 2015 Top 8

Actually, a homebrew archetype exchange for Christmas would be really cool. Like a secret Santa.


Well done. I feel this archetype fits the Lovecraftian niche quite well. I am glad you had fun answering the challenge, and that you did not take it personally.

But now, with the advent of Occult Adventures, I fear our efforts were in vain, for there seems to be six new Lovecraftian classes coming out...

RPG Superstar Season 9 Top 16

Amanuensis wrote:
Actually, a homebrew archetype exchange for Christmas would be really cool. Like a secret Santa.

That could be a whole lot of fun.

Arcanemuses wrote:

Well done. I feel this archetype fits the Lovecraftian niche quite well. I am glad you had fun answering the challenge, and that you did not take it personally.

But now, with the advent of Occult Adventures, I fear our efforts were in vain, for there seems to be six new Lovecraftian classes coming out...

I'm glad you enjoyed the result. I know I'm a tough critic, so I took the challenge in stride. Occult Adventures's classes don't appear to have Lovecraftian influence, though I will be very disappointed if they don't have Dark Tapestry options.

On an unrelated note, I reflavored mimics in my campaign as eldritch alien horrors in disguise. The party has a friendly one named Mr. Charles on their ship. One player voluntarily took Wisdom damage in response to glancing at one of Charles's undisguised limbs.


This is pretty awesome. You're very good at making these. Maybe I should challenge you to make some archetypes I've been wanting too.

On another note, the Archetype Claus idea sounds awesome!


Worth bumping

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