Archetype Pseudodragon


Homebrew and House Rules


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This idea hit me so I thought I would give it a try.

Familiar: At first level the Dragon Sorcerer gain a Pseudodragon as a familiar. The Pesudodragon is the Alignment of the caster and has the color of their dragon from the blood line. At fifth level the Pesudragon has hit points equal to its masters hit points. At 10th level the Pesudodragon gains a 1/Day breath weapon that does 1D3 (Energy damage equal to dragon from blood line) and the reflex save is equal to half sorcerer level + cha mod. This ability replaces the first level ability of the Dragon blood line.


Brokenbane wrote:

This idea hit me so I thought I would give it a try.

Familiar: At first level the Dragon Sorcerer gain a Pseudodragon as a familiar. The Pesudodragon is the Alignment of the caster and has the color of their dragon from the blood line. At fifth level the Pesudragon has hit points equal to its masters hit points. At 10th level the Pesudodragon gains a 1/Day breath weapon that does 1D3 (Energy damage equal to dragon from blood line) and the reflex save is equal to half sorcerer level + cha mod. This ability replaces the first level ability of the Dragon blood line.

I like it! However, a pseudodragon is bit better than your standard familiar. If you drop the bloodline arcana, as well as the 1st level bloodline power, I think it that evens out.

Maybe replace or extend bloodline feats to include teamwork feats for just a little more distinction?


Okay that sounds pretty cool. I like the teamwork idea. Do you think I should go farther or is this a good point?

Here is the newer version:

Familiar: At first level the Dragon Sorcerer gain a Pseudodragon as a familiar. The Pesudodragon is the Alignment of the caster and has the color of their dragon from the blood line. At fifth level the Pesudragon has hit points equal to its masters hit points. At 10th level the Pesudodragon gains a 1/Day breath weapon that does 1D3 (Energy damage equal to dragon from blood line) and the reflex save is equal to half sorcerer level + cha mod. This ability replaces the first level ability of the Dragon blood line and the blood line arcana.

Bloodline feats: The Bloodline feats are replaced with teamworks feats and the Pseudodragon counts as having all teamwork feats of the caster for the point of whether or not the caster or Pseudodragon gains a bonus from it.


I ment to put that the Pesudodragon gains a 1/Day breath weapon that does 1D3 and and extra D3 equal to half the masters level (Energy damage equal to dragon from blood line) and the reflex save is equal to half sorcerer level + cha mod


Brokenbane wrote:
I ment to put that the Pesudodragon gains a 1/Day breath weapon that does 1D3 and and extra D3 equal to half the masters level (Energy damage equal to dragon from blood line) and the reflex save is equal to half sorcerer level + cha mod

Sorry, I missed the part about giving the pseudodragon a breath weapon... Since a sorcerer with the draconic bloodline gets a breath weapon and the damage you are giving to the pseudodragon is pretty low, what would you say just giving the psuedodragon the breath weapon you would otherwise have and follow that damage progression? It would be like if you were channeling your draconic heritage through your pseudodragon familiar.


Good idea. Do you think that makes this a good stoping point?


Yeah, its pretty solid. Maybe reword a few things to line up more with Pathfinder rules-ese and give the new features some flashy names, then you can stick a fork in it my friend and call it done! What are you thinking about naming the archetype?


Just wanted to chime in and say I think this looks good and I support giving the pseudodragon the sorcerer's own breath weapon. Might "Pseudoragon Disciple" as a nod to ye olde PrC work as a name? Just a suggestion.


I just wanted to say that I think you should keep the bloodline arcana. The pseudodragon is cool, but it's barely worth the level 1 bloodline power of "natural" claws... And I would also have recommended bumping the Dragons' Breath and think the solution suggested is a fantastic idea.

The only problem is that it's not a Familiar, it's a Companion. Familiars expand what you can do with magic, allowing your magic to course through them... this is just a buddy (which is a good thing, in my opinion). So, I would recommend rewording use of "familiar" to "companion".


Sphynx wrote:

I just wanted to say that I think you should keep the bloodline arcana. The pseudodragon is cool, but it's barely worth the level 1 bloodline power of "natural" claws... And I would also have recommended bumping the Dragons' Breath and think the solution suggested is a fantastic idea.

The only problem is that it's not a Familiar, it's a Companion. Familiars expand what you can do with magic, allowing your magic to course through them... this is just a buddy (which is a good thing, in my opinion). So, I would recommend rewording use of "familiar" to "companion".

The reason I suggested replacing both that for a class that has a poor BAB and d6 hit dice, claws are likely only going to be used in desperate situations. That's even when you have cantrips to fall back on. Most other characters can only gain access to a pseudodragon familiar at 7th level by taking the Improved Familiar feat. Pseudodragons get SR, telepathy, immunity to paralysis and sleep which takes care of most magic you'll likely encounter at low levels and makes for a great scout. The only familiars that get even close to that without advancing in levels are ravens and thrushes. Now compare that with pseudodragon and they are all very squishy but you are getting a lot more bang for your buck. Maybe bloodline arcana is the wrong place to compensate, but it needs to come from somewhere.

Sphynx though brings up an excellent point about familiars vs. companions. Familiars are more of an extension of the spellcaster as opposed to an animal companion who is more of your sidekick. Pseudodragons definitely fit more of the latter. By upgrading the pseudodragon from a familiar to an animal companion (which makes sense because a lot of the familiar abilities are redundant for a pseudodragon anyway), then that pseudodragon starts to look a lot more robust and losing bloodline arcana might not look so bad.


Dotting for interest!


Sorry I have not reliped for a while I have been busy. I like the idea of changeing it to animal companion and I will do that. I also like Pseudoragon Disciple as a name but still I think I while keep the blooline arcna out. Now I just need to add animal companion stats bonus.


I here is the redone verson

Pesudodragon Disciple
Dragon friend: At first level the Draconic Sorcerer gain a Pseudodragon as an animal companion. The Pesudodragon is the Alignment of the caster and has the color of their dragon from the blood line. At. At
Pesudodragon

Starting Statistics: Size tiny Speed 15ft Fly 60ft (Good) AC + 2 Natural Attack Sting (1D3) Bite (1D2) Type Dragon Abilty scores Str 7 Dex 15 Con 13 Int 10 Wis 12 Cha 10 Special qualities: Dragon ability’s from race, Posion: Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
4th level advancement: Size Small Attack Sting (1D4) Bite (1D3) Ability scores + 4 str – 2 Dex + 2 con AC + 2 Special qualities Energy resistance 5 from masters dragon bloodline
*Increase poison and spell resistance through HD increase.

Dragon’s breath: At 9th level the Pesudodragon gains the Breath weapon ability of the Draconic bloodline. This ability replaces the first level ability of the Dragon blood line, the blood line arcana, and the 9th level Breath weapon of the Draconic sorcerer bloodline.

Bloodline feats: The Bloodline feats are replaced with teamworks feats and the Pseudodragon counts as having all teamwork feats of the caster for the point of whether or not the caster or Pseudodragon gains a bonus from it.

Grand Lodge

I think you should write it up as its own bloodline so you have less chance of having it confused.

I realy like the idea of this though.


Okay. What would be good bloodline powers?


This is the Bloodline. let me know if you all like the Bloodline or Archtype better and how I colyd improve eather one

Pesudodragon Disciple
Class skill: Perception (Wis)

Bonus spells: Sleep (3rd), See invisibility (5th), Deep slumber (7th), Dragon’s breath (9th), Spell Resistance (11th), Cloak of dreams (13th), Mass hold person (15th), Power word stun (17th), Wish (19th)

Bloodline Arcana: You gain Low-light vision or you triple the range of the Low-light you have

Bloodline feats: The Bloodline feats are replaced with teamwork feats and the Pseudodragon counts as having all teamwork feats of the caster for the point of whether or not the caster or Pseudodragon gains a bonus from it.

Dragon friend: At first level the Draconic Sorcerer gain a Pseudodragon as an animal companion. The Pesudodragon is the Alignment of the caster and has the color of the dragon from the blood line from a chosen dragon.

Starting Statistics: Size tiny Speed 15ft Fly 60ft (Good) AC + 2 Natural Attack Sting (1D3 [5ft reach]) Bite (1D2 [0ft reach]) Type Dragon Abilty scores Str 7 Dex 15 Con 13 Int 10 Wis 12 Cha 10 Special qualities: Dragon ability’s from race, Posion: Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
4th level advancement: Size Small Attack Sting (1D4 [10ft reach]) Bite (1D3 [5ft reach]) Ability scores + 4 str – 2 Dex + 2 con AC + 2 Special qualities Energy resistance 10 from the chosen dragon bloodline
*Increase poison and spell resistance through HD increase.

Dragon bond: At third level the Sorcerer energy resistance 10 from the dragon picked at first level and the Pesudodragon gains the Deliver Touch Spells ability from familiars. At 9th level the Sorcerer’s energy raises to 20.

Dragon’s breath: At 9th level the Pesudodragon gains the Breath weapon ability of the Draconic bloodline.
Sleep: At 15th the Sorcerer adds half her level to the HD limit of the spell Sleeps and spells like sleep. The Pesudodragon gains Mage armor, Vanish, Blur, Scorching Ray, and Deep Slumber as spell-like abilities each useable three times a day.

Power of Wyrms: This is the same as the 20th level Dragon ability of the same name.


Here is the better bloodline arcna
Bloodline Arcana: All humanoids and monstrous humanoids lose their immunity to your sleep spells, such as Sleep and Deep slumber.


I like it better as an archetype than a bloodline. However, I wouldn't want it limited to just Draconic sorcerers. They get so much already, what with Dragon Disciple and all. I like the second version of your archetype the best, but drop all the Draconic bits from it. Give them a breath weapon, and have it replace an arcana.

Actually, I'd want one as any arcane class. I think I'll write up a feat or something later for exactly that effect.


Okay.


Here is the revisted arctype:

Pesudodragon Disciple

Dragon friend: At first level the Draconic Sorcerer gain a Pseudodragon as an animal companion. The Pesudodragon is the Alignment of the caster.
Pesudodragon

Starting Statistics: Size tiny Speed 15ft Fly 60ft (Good) AC + 2 Natural Attack Sting (1D3 [5ft reach]) Bite (1D2 [0ft reach]) Type Dragon Abilty scores Str 7 Dex 15 Con 13 Int 10 Wis 12 Cha 10 Special qualities: Dragon ability’s from race, Posion: Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

5th level advancement: Size Small Attack Sting (1D4 [10ft reach]) Bite (1D3 [5ft reach]) Ability scores + 4 str – 2 Dex + 2 con AC + 2 Special qualities Immunity to poison
*Increase poison and spell resistance through HD increase.

Dragon’s breath: At 3th level the Pesudodragon gains a Breath weapon. The breath weapon it a 30ft cone is usable 3/Day and deals the Pesudodragon’s posion. The caster also gains immunity to Sleep spells and effects.

Bloodline feats: The Bloodline feats are replaced with teamworks feats and the Pseudodragon counts as having all teamwork feats of the caster for the point of whether or not the caster or Pseudodragon gains a bonus from it.


Wow, this really took off. I would suggest the following changes. With regards to the pseudodragon's progression, most animal companions start out as some kind of lesser form and gain their full functionality later. Spreading these abilities out for pseudodragon balances it out and bumping it to 7th level puts it in-line with the Improved Familiar feat.

Pseudodragon Disciple

Draconic Bloodline: The pseudodragon disciple has the draconic bloodline.

Bonus spells: sleep (3rd), see invisibility (5th), deep slumber (7th), dragon’s breath (9th), spell resistance (11th), cloak of dreams (13th), mass hold person (15th), power word stun (17th), wish (19th). These replace the bonus spells from the draconic bloodline.

Torpid Arcana: Humanoids and monstrous humanoids lose their immunity against your sleep spells, such as sleep and deep slumber. This replaces bloodline arcana.

Teamwork Feats: The pseudodragon disciple receives teamwork feats as bonus feats. He must meet the prerequisite for this feat. The pseudodragon disciple automatically grants his teamwork feats to his pseudodragon companion. This replaces bloodline feats.

Pseudodragon Companion: At 1st level, the pseudodragon disciple gains a pseudodragon as an animal companion. The pseudodragon’s alignment is the same as the caster. This ability replaces arcane bond.

Pseudodragon Starting Statistics:

Size Diminuitive; Speed 10 ft., Fly 40ft. (Good); AC + 2; Attack Sting (1d2), Bite (1d2); Type Dragon; Ability Scores Str 3, Dex 13, Con 11, Int 10, Wis 12, Cha 10; Special Qualities: darkvision 60 ft., low-light vision, paralysis and sleep immunity; Poison: Sting—injury; save Fort DC 13; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is equal to Hit Dice + Constitution modifier and includes a +2 racial bonus.

7th level advancement: Size Small; Speed 15 ft., Fly 60 ft. (Good); Attack Sting (1d3), Bite (1d3); Ability Scores Str +4, Dex +2, Con +2; Special Qualities blindsense 60 ft., spell resistance equal to 10 + Hit Dice, telepathy.

Breath of the Dragon: At 9th level, the pseudodragon gains a breath weapon. This ability is the same as the sorcerer ability from the draconic bloodline, except that the breath weapon originates from the pseudodragon. This replaces the 9th level bloodline ability.

At this point, I would almost go as far as this needs to become its own bloodline, but I leave that to you.


This is cool but I do want to make it accessibility for more blood lines.


This is what I have for a bloodline:

Pesudodragon Bloodline

Class skill: Perception (Wis)

Bonus spells: Sleep (3rd), See invisibility (5th), Deep slumber (7th), Dragon’s breath (9th), Spell Resistance (11th), Cloak of dreams (13th), Mass hold person (15th), Power word stun (17th), Wish (19th)

Bloodline Arcana: All humanoids and monstrous humanoids lose their immunity to your sleep spells, such as Sleep Deep and slumber.

Bloodline feats: The Bloodline feats are replaced with teamwork feats and the Pseudodragon counts as having all teamwork feats of the caster for the point of whether or not the caster or Pseudodragon gains a bonus from it.

Dragon friend: At first level the Draconic Sorcerer gain a Pseudodragon as an animal companion. The Pesudodragon is the Alignment of the caster and has the color of the dragon from the blood line from a chosen dragon.
Size Diminuitive; Speed 10 ft., Fly 40ft. (Good); AC + 2; Attack Sting (1d2), Bite (1d2); Type Dragon; Ability Scores Str 3, Dex 13, Con 11, Int 10, Wis 12, Cha 10; Special Qualities: darkvision 60 ft., low-light vision, paralysis and sleep immunity; Poison: Sting—injury; save Fort DC 13; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is equal to Hit Dice + Constitution modifier and includes a +2 racial bonus.
7th level advancement: Size Small; Speed 15 ft., Fly 60 ft. (Good); Attack Sting (1d3), Bite (1d3); Ability Scores Str +4, Dex +2, Con +2; Special Qualities blindsense 60 ft., spell resistance equal to 10 + Hit Dice, telepathy.
*Increase poison and spell resistance through HD increase.

Dragon bond: At third level the Sorcerer energy resistance 10 from the dragon picked at first level and the Pesudodragon gains the Deliver Touch Spells ability from familiars. At 9th level the Sorcerer’s energy raises to 20.

Dragon’s breath: At 9th level the Pesudodragon gains the Breath weapon ability of the Draconic bloodline.
Sleep: At 15th the Sorcerer adds half her level to the HD limit of the spell Sleeps and spells like sleep. The Pesudodragon gains Mage armor, Vanish, Blur, Scorching Ray, and Deep Slumber as spell-like abilities each useable three times a day.

Power of Wyrms: This is the same as the 20th level Dragon ability of the same name.


Accessibility for more than one bloodline is key for me. I'm thinking of making my own "Arcane Companion" archetype for either the Sorcerer, Wizard or maybe the Arcanist, and then some feats that allow other arcane casters to take one. An arcane companion is like a Druid's animal companion, except for a magical creature. So an Owlbear instead of a bear.

Or a pseudodragon, which provided the inspiration for my idea. So thank you for that!


You are quite welcome. Let me know if I can help with your acrhtype.


There will be a thread for it soon enough, I'll be sure to link you when I put it up. I'll mostly just need help converting the various magical creatures to Animal Companion statblocks. Because that will be time consuming.


UsagiTaicho wrote:
There will be a thread for it soon enough, I'll be sure to link you when I put it up. I'll mostly just need help converting the various magical creatures to Animal Companion statblocks. Because that will be time consuming.

Allright I will see what I can do.

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