
R.A.Boettcher |
Question about Maneuver Master: Typically Grappling is a standard action. Flurry of Maneuvers adds a bonus combat maneuver attack IF you are making a Full Round Attack. So should I consider Grappling a full round attack if the player wants to add the 2nd combat maneuver (he wants to grapple twice a round at first level). Or can't you do this with a Grapple since its a Standard Action?

Tarantula |

Flurry of Maneuvers (Ex): At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry. At 8th level, a maneuver master may attempt a second additional combat maneuver, with an additional –3 penalty on combat maneuver checks. At 15th level, a maneuver master may attempt a third additional combat maneuver, with an additional –7 penalty on combat maneuver checks. This ability replaces flurry of blows.
You can do the maneuver even though it is normally a standard action due to the wording of the ability. At 8th level he can do a second grapple as part of the ability.
Before 8th level, he can flurry of maneuvers, which lets him make a full-attack and also one grapple attempt. He cannot sub grapple attempts for any of his normal attacks that he gets during the full attack.

Tarantula |

So even if you didn't have the Maneuver Master archetype you would never consider Grapple to be anything but a Standard Action? Its never part of a full round action?
Correct. You can grapple as a standard action only, you can not mix it with a full-attack. Only combat maneuvers which are "in place of an attack" (disarm, sunder, trip) can be mixed into a full-attack.
A method around this is to gain the grab special ability on your attacks. An example is a tetori monk at 8th level gains grab on unarmed strikes. This allows the monk to get a free grapple attempt on every unarmed strike that hits.