Identifying diseases and poisons


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

What are the established rules for identifying diseases and poisons, if any? Is there an established Heal skill DC to tell what "foaming at the mouth" might mean, or perhaps a knowledge check of some kind?

I find it odd that I can find no mention of this in the Core rulebook. Seems like it would be one of the first things the Heal skill would be used for, right up there with determining cause of death (which also doesn't appear to be mentioned).


There are no rules for identifying a poison that I know of. I'd suggest put it into Craft (Alchemy), but that is not RAW.

Diseases however have this: Diagnose Disease

Quote:
If there is disease present, you know what disease it is and its effects


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Meh, I was hoping for a non-spellcasting option. Thanks just the same.

There's also the detect poison spell, which works similarly.

Still, is there no way for a "mere muggle" to know these things?


Craft Alchemy seems good since that is how poison is made.

Depending on the source of the poison or disease an appropriate knowledge check can suffice, allowing heal and survival checks also seems reasonable.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So...nothing has been published to cover this?

Grand Lodge RPG Superstar 2012 Top 32

Yeah, I can't find anything saying how to ID a poison/disease, but since the Heal skill is the general "medical" skill and is what you can use to treat diseases and poisons, I think it'd be reasonable to use it for ID'ing them as well. As for the DC... good question. Maybe use the save DC?


The heal skill lets you treat the poison or disease with a heal check DC equal to the Poison/Disease save DC. I'd say if you know enough about it to treat it, then you know what it is. I'd use that method. A heal check with a DC equal to the poison/disease save DC.

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