What is the common distribution of the Core and Base classes through the Inner Sea?


Lost Omens Campaign Setting General Discussion


Looking at books like Mythic Origins and Advanced Class Origins we can see where the Mythic characters are most likely to come from, as well as they hybrid classes.

What I'd like to know is if there is a chart like this for the other classes as well.

Yes I know any class can logically come from anywhere, but I'm guessing in the Mammoth Lords, barbarians are more common then say rouges or wizards. Clerics are more likely in Cheliax and Wizards/Sorcerers from Nex.

So far here is what I have:

Witches: Irrisen
Wizards: Cheliax, Rahadoum (no divine casters means you need some other way to make things work), Osirion (ancient legacies and a desire to return to the limelight), Nex, Geb and Qadira.
Magus: Kyonin, Absalom, Cheliax, Andoran, Taldor.
Mammoth Lords: Barbarian, Druid
Linnorm Kings: Barbarian, Bard, Fighter.

I am not really sure about the other classes.


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You have it wrong -- rouge is popular everywhere. Why the gentlemen in Taldor love it (a little too much if you ask me) and even the apes are known to raid specifically for it.


Abraham spalding wrote:
You have it wrong -- rouge is popular everywhere. Why the gentlemen in Taldor love it (a little too much if you ask me) and even the apes are known to raid specifically for it.

Lies, there is no cabal of rogues through out the inner sea!


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Idward Evanhand wrote:
Abraham spalding wrote:
You have it wrong -- rouge is popular everywhere. Why the gentlemen in Taldor love it (a little too much if you ask me) and even the apes are known to raid specifically for it.
Lies, there is no cabal of rogues through out the inner sea!

That's exactly what the bards want you to think, so they can keep their monopoly on the rouge.


I think that was the fastest thread derailment I've seen on this site so far.

Let's see, this is probably by no means comprehensive, but I see these as likely trends:

Witches: Irrisen
Wizards: Cheliax, Rahadoum (no divine casters means you need some other way to make things work), Osirion (ancient legacies and a desire to return to the limelight), Nex, Geb and Qadira.
Magus: Kyonin, Absalom, Cheliax, Andoran, Taldor.

Those are what I can think of at present.


The primary area I am interested in is the northern sections, Mammoth Lords, Irrisen, and Linnorm Kings

Irrisen: Witch
Mammoth Lords: Barbarian, Druid
Linnorm Kings: Barbarian, Bard, Fighter.

I am not really sure about the other classes.


Idward Evanhand wrote:

The primary area I am interested in is the northern sections, Mammoth Lords, Irrisen, and Linnorm Kings

Irrisen: Witch
Mammoth Lords: Barbarian, Druid
Linnorm Kings: Barbarian, Bard, Fighter.

I am not really sure about the other classes.

You forgot Skald for the Linnorm Kings. I'm pretty certain that is the first area we think of a Skald coming from.


Fourshadow wrote:
Idward Evanhand wrote:

The primary area I am interested in is the northern sections, Mammoth Lords, Irrisen, and Linnorm Kings

Irrisen: Witch
Mammoth Lords: Barbarian, Druid
Linnorm Kings: Barbarian, Bard, Fighter.

I am not really sure about the other classes.

You forgot Skald for the Linnorm Kings. I'm pretty certain that is the first area we think of a Skald coming from.

That is true, but it is also covered in the Advanced Class Origins book. What I am looking for is the core and base classes, not the hybrids.

Grand Lodge

Adventure Path Charter Subscriber

If you're the GM, it's whatever you want, or need, it to be.

-Skeld

Paizo Glitterati Robot

Merged threads.

Shadow Lodge

The more wild a land the more likely untrained classes like barbarian, oracle, rogue, and sorcerer. Druids probably fall in here too even though they are considered trained.

The more cosmopolitan the more likely trained classes like alchemists, clerics, inquisitors, magi, monks, and wizards.

The self trained would be all over in distribution in varying numbers.

I seriously doubt that there is a chart listing exact or even approximate percent distributions. I'm pretty sure it's intuitively decided when the staff is working on a project. There's no need to hem themselves in when the type of classes likely to be encountered is generally pretty obvious for a given module or AP. Skeld is right; it's pretty much what you as the GM need it to be.


Most of the core classes are going to be everywhere.

--Wherever there are gods, there are Clerics.
--Wherever there is violence, there will be Fighters.
--Wherever there is magic, there will be Sorcerers, and Wizards if society is established enough to build schools.
--Wherever subterfuge is useful, rogues will show up.
--Wherever people want entertainment, you'll find bards.
--Rangers and Druids show up wherever there is some connection to nature. Or not, in the case of the Urban archetypes.
--Wherever people seek physical self perfection, you'll find monks.
--Paladins and Barbarians are going to be more common in some areas than others. But you don't need to be a primitive to lose yourself to your anger in a fight, and you don't have to be part of a noble order to be called into service for your god.

Base classes are going to be less universal.
--Sarkoris was a hot spot for Summoners, per the novel "King of Chaos."
--I imagine Inquisitors are more common than anyone realizes. But that's kind of the point of Inquisitors ;P
--Oracles seem to be pretty universal, their magic just manifests itself the same way it does in Sorcerers, rather than actively training for it.
--Cavaliers show up in places that use cavalry. So, Lastwall, Taldor and Qadira all probably have good numbers of them, though they'll look different in different places.
--Yeah, Irrisen has Witches. Ustalav probably does as well.

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