Advice for a Level 17 - Mythic Tier 4 Sorcerer!


Advice


The build is below as follows, but I'm asking if anyone thinks that anything should be adjusted (Spells Known, Item distribution, etc). Our DM is giving us roughly 3 months of downtime, so I plan to use it fully to craft, retrain, exchange spells as needed.

Looking for advice/feedback/et al.

Straid:

Male Human Sorcerer 17
CN Medium Humanoid (human)
Init +24; Senses darkvision; Perception +24
--------------------
Defense
--------------------
AC 32, touch 20, flat-footed 27 (+7 armor, +5 Dex, +5 natural, +5 deflection)
hp 221 (17d6+85+34 false life)
Fort +15, Ref +15, Will +17
Speed 40 Fly

Sorcerer Spells Known (CL 18 / 19 if Evil):

8 (6/day) Greater Shadow Evocation(DC 33), Moment of Prescience, Greater Planar Binding(DC 33), Mind Blank, Polymorph Any Object (DC 35), Power Word Stun, Binding (DC 35)

7 (8/day) Greater Teleport, Greater Shadow Conjuration (DC 32), Spell Turning, Insanity (DC 34), Plane Shift (DC 32), Greater Polymorph

6 (9/day) True Seeing, Repulsion (DC 31), Chain Lightning (DC 31), Flesh to Stone (DC 33), Disintegrate(DC 33) (Mythic), Greater Dispel Magic, Mass Suggestion (DC 33)

5 (9/day) Overland Flight, Baleful Polymorph (DC 32), Wall of Stone, Wall of Force, Telekinesis, Contingency (Mythic)

4 (9/day) Dimension Door, Dragon's Breath (DC 29), Dimensional Anchor, Greater Invisibility, Charm Monster (DC 31), Resilient Sphere (DC 29), Enervation, Ball Lightning (DC 29)

3 (10/day) Magic Circle against Evil, Clairaudience/Clairvoyance, Dispel Magic, Haste, Fireball (DC 28), Slow (DC 30)

2 (10/day) Stone Call, Resist Energy, False Life (Mythic), Mirror Image, Command Undead (DC 27), Invisibility, See Invisibility

1 (10/day) Liberating Command, Shield, Magic Missile, Identify, True Strike, Disguise Self, Feather Fall (DC 28), Infernal Healing

0 (at will) Arcane Mark, Disrupt Undead, Message, Light, Mage Hand, Open/Close (DC 27), Detect Magic, Mending, Prestidigitation (DC 27)

Long Duration Buffs: Overland Flight, False Life, Mind Blank, Moment of Prescience, Contingency (Greater Teleport in the event of helplessness.)

--------------------
Statistics
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Str 9, Dex 20, Con 20, Int 23, Wis 14, Cha 38
Base Atk +6; CMB +6; CMD 26

Str: 7 base + 2 ioun stone = 9
Con: 14 base + 6 enhance = 20
Dex: 14 base + 6 enhance = 20
Int: 14 base + 6 enhance + 3 age = 23
Wis: 11 base + 3 age = 14
Cha: 16 base + 2 race + 3 age + 6 enhance + 4 mythic + 4 level + 3 Wish = 38

Feats:

1 Eschew Materials (free)
1 Noble Scion (Scion of War)
1 Improved Initiative
3 Piercing Spell
5 Persistent Spell
7 Spell Focus (Enchantment) (Bloodline Feat)
7 Greater Spell Focus (Enchantment)
9 Dazing Spell
11 Quicken Spell
13 Improved Counterspell (Bloodline Feat)
13 Spell Parry
15 Spell Perfection (Chain Lightning)
17 Spell Penetration

Mythic Path Abilities: (Archmage - Wild Arcana)
Longevity
Enduring Armor
Component Freedom
Mythic Spellpower

Mythic Feats:
Extra Path Ability - Crafting Mastery
Mythic Spell Lore

Traits: Magical Lineage (Chain Lightning), Reactionary

Skills: Bluff +35, Diplomacy +32, Fly +25, Knowledge (arcana) +26, Knowledge (planes) +26, Perception +24, Spellcraft +26, Use Magic Device +23

Languages: Common, Draconic, Infernal, Abyssal, tongues

Special Qualities

Metamagic Adept 4/day (applying MM doesn't increase casting time)
Arcane Bloodline: +1 spell DC if MM feat is applied.

Following Spell have been made Permanent:
See Invisibility
Darkvision
Tongues
Arcane Sight

Equipment

Headband of Mental Prowess (Int & Cha +6)
Belt of Physical Might (Dex & Con +6)
Cloak of Resistance +5
Ring of Freedom of Movement
Ring of Protection +5
Amulet of Natural Armor +5
Rod of Absorption (50 spell levels)
Sandals of Quick Reaction
Eyes of the Eagle
Handy Haversack
4 8th Level SpellPages
Robe of The Summit (Robe of Xin-Shalast)
Orb of Foul Abaddon (+1 CL)

Ioun stone (orange prism) (+1 Caster Level)
Ioun stone (magenta prism)) (+2 Strength)


Your BAB should be higher. It should be +8/+3, and 9 STR carries a -1 penalty, so CMB would be +7 and CMD 22. Otherwise, I like it!


It seems like your DCs are being calculates as if you have greater and regular spell focus transmutation in addition to enchantment, unless I am missing something.


Mythic Flesh to Stone > Mythic Disintegrate. Disintegrate in general is not a great spell. You also probably want Mythic Chain Lightning since that's your Magical Lineage spell.

... Admittedly, Fireball is objectively better to Magical Lineage/focus on, especially since its mythic version ignores resistance/immunity.

What are your Contingency plans?


TatsumakiKara wrote:
Your BAB should be higher. It should be +8/+3, and 9 STR carries a -1 penalty, so CMB would be +7 and CMD 22. Otherwise, I like it!

Thanks for the catch!

Create Mr. Pitt wrote:
It seems like your DCs are being calculates as if you have greater and regular spell focus transmutation in addition to enchantment, unless I am missing something.
ArcaneBloodline wrote:
School Power (Ex): At 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.

For the DC's.

kestral287 wrote:

Mythic Flesh to Stone > Mythic Disintegrate. Disintegrate in general is not a great spell. You also probably want Mythic Chain Lightning since that's your Magical Lineage spell.

... Admittedly, Fireball is objectively better to Magical Lineage/focus on, especially since its mythic version ignores resistance/immunity.

What are your Contingency plans?

We fight alot of constructs/incorporeal creatures, else I would very much likely use Flesh to Stone.

Contingencies to escape helplessness/Greater Dispel Magic on any debilitating effects/GreaterInfernalHealing if HP drops below xyz and the like.


Something else of a note, I also have a 16HD succubus cohort who I've turned into a skillmonkeyjunkie with the rules for advancing monsters and judicious use of Planar Binding.

Besides her, and a balor (DM let me take the Improved Calling Malconvoker class ability as a feat for +2HD on GPB) cooped back up in our stronghold, don't really have much else in the way of assistance magically (the party is an inquisitor statted for reach/AoO fighting, a warder who shoots the BSF's AC through the stratosphere, and an orc fighter/brawler that deals tons of single target damage.) So what should I be looking into for proper spellcasting supplementation?

Given the character's penchance for demons (He's a conscript in service to Nocticula) I'm actually considering spending a good chunk on ruby dust for a simulcra (Perhaps one of said Demon Lord (18HD, 9000gp))


kestral287 wrote:
Mythic Flesh to Stone > Mythic Disintegrate. Disintegrate in general is not a great spell.

I disagree; I think Disintegrate is a great spell, especially for a sorcerer. It's one of the few blasty-type spells that has several other uses besides damage. My sorcerer has used it for the following purposes:

1. Created a hole in a BBEG's fortress so our group was able to bypass several doors warded by symbol spells.

2. Destroyed a Forcecage that imprisoned one of our martials.

3. Destroyed the armor of a defeated graveknight to prevent it from reforming.


Oh, another note: Contingency is a 6th level spell, not 5th.

If you're fighting a lot of Undead I can see Flesh to Stone dropping in utility compared to Disintegrate.

I'm not sure I wouldn't rather have Spell Penetration in place of Piercing Spell and then Greater Spell Penetration in place of the standard. That'd give a higher general response to SR, and with Chain Lightning the difference is negligible even with Piercing Spell (Perfected Piercing Chain Lightning w/ Spell Penetration = +9 to overcome SR, Perfected Chain Lightning w/ Greater Spell Penetration = +8). That said, Piercing has nice synergy with your bloodline arcana... *shrug* I can see either way. Though if you plan to take Greater Spell Pen at 19th, ignore my rambles.


kestral287 wrote:

Oh, another note: Contingency is a 6th level spell, not 5th.

If you're fighting a lot of Undead I can see Flesh to Stone dropping in utility compared to Disintegrate.

I'm not sure I wouldn't rather have Spell Penetration in place of Piercing Spell and then Greater Spell Penetration in place of the standard. That'd give a higher general response to SR, and with Chain Lightning the difference is negligible even with Piercing Spell (Perfected Piercing Chain Lightning w/ Spell Penetration = +9 to overcome SR, Perfected Chain Lightning w/ Greater Spell Penetration = +8). That said, Piercing has nice synergy with your bloodline arcana... *shrug* I can see either way. Though if you plan to take Greater Spell Pen at 19th, ignore my rambles.

That was my general idea, maybe throw in Heighten Spell MM to crank up some of my lower level spell DCs, with a 38CHA, I've got lots of bonus 7/8/9 level spell slots to spare.

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