| Malwing |
Okay, I've been thinking. I offer a lot of third party options for my games, however I hold a lot of it back. The feats, spells, and random stuff that I regret buying because its more powerful than it seemed, harder to implement than it seemed, or a pain to allow my players access to the information. For whatever the reason I have a ton of options I'm not telling my players about so I give them to them in the form of books or combat trainers.
Now this is cool for Wizards and Clerics because a Wizard can find a scroll and copies it into his spellbook, and a Cleric can find a tapestry of a prayer to their god in a different culture that represents a spell they were not aware of. They can find new stuff easily, but what about A fighter or a sorcerer. What good is a new spell until they level?
So I had a few thoughts.
1) What if spontaneous casters could spend money on a ritual to 'learn' a new spell that they find. Prepared casters still have an edge but its a little less exclusive.
2) What if I implement 'ghost combat feats'. combat feats that you can retrain for free with an hour of exercise. That way if you find a book of a combat technique and you want to try it out, you can retrain your ghost combat feat after 8 hours of rest and an hour of training your new technique. probably another feat that allows you to retrain a ghost combat feat using ten minutes of downtime?
Thoughts? Ideas? Should I do this?
| Malwing |
I re-read retraining. Could allow books to count as trainers or give day discounts if used in conjunction with a trainer.
I still like the idea of prepared fighter feats, partially because I implemented a 3pp product that is similar to Path of War maneuvers but less feat intensive. I already have PoW and maneuvers don't help as much as I'd like for normal martial classes.
| Goth Guru |
Somebody suggested Tomes. These huge books have one or two real spells in them, and ways of using the spells. I think it was like 48 hours non continuous reading to master it. Basically any arcane caster can retrain a spell or two known, including variant spells. Flying object would occupy a different slot than normal fly.