Learning new things.


Homebrew and House Rules


Okay, I've been thinking. I offer a lot of third party options for my games, however I hold a lot of it back. The feats, spells, and random stuff that I regret buying because its more powerful than it seemed, harder to implement than it seemed, or a pain to allow my players access to the information. For whatever the reason I have a ton of options I'm not telling my players about so I give them to them in the form of books or combat trainers.

Now this is cool for Wizards and Clerics because a Wizard can find a scroll and copies it into his spellbook, and a Cleric can find a tapestry of a prayer to their god in a different culture that represents a spell they were not aware of. They can find new stuff easily, but what about A fighter or a sorcerer. What good is a new spell until they level?

So I had a few thoughts.

1) What if spontaneous casters could spend money on a ritual to 'learn' a new spell that they find. Prepared casters still have an edge but its a little less exclusive.

2) What if I implement 'ghost combat feats'. combat feats that you can retrain for free with an hour of exercise. That way if you find a book of a combat technique and you want to try it out, you can retrain your ghost combat feat after 8 hours of rest and an hour of training your new technique. probably another feat that allows you to retrain a ghost combat feat using ten minutes of downtime?

Thoughts? Ideas? Should I do this?

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As much as sorcerers need love, letting spontaneous casters learn new spells kind of negates all the trade offs a spontaneous caster makes.

There's already retraining rules for feats.

Why not let martials use manuevers from Path of War by Dreamscarred Press?


I re-read retraining. Could allow books to count as trainers or give day discounts if used in conjunction with a trainer.

I still like the idea of prepared fighter feats, partially because I implemented a 3pp product that is similar to Path of War maneuvers but less feat intensive. I already have PoW and maneuvers don't help as much as I'd like for normal martial classes.


Somebody suggested Tomes. These huge books have one or two real spells in them, and ways of using the spells. I think it was like 48 hours non continuous reading to master it. Basically any arcane caster can retrain a spell or two known, including variant spells. Flying object would occupy a different slot than normal fly.

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