| nicknarwhal |
I'm trying to get into a construct-centric campaign set in Numeria, and I'm thinking of making a half-orc or orc character who's trying to prove to his tribe that these things aren't something to be feared, but are a gift in disguise from Gorum, who is allowing them to test their mettle against these overwhelming foes and obtain the metal from their bodies to create weapons with if they're victorious.
So I want to make a character who can get into melee with constructs and beat the crap out of them. Advice? Classes, archetypes, anything that will help me utterly annihilate robots in close quarters, because nothing is more metal that a fantasy character who runs into melee with robots and starts thrashing them. Even if it's not necessarily optimal, you KNOW the mental image is cool.
| nicknarwhal |
I love this idea. Just make something that does a ton of damage, like a barbarian, and use an adamantine weapon. If you've got other orcs with you, you could pick up horde charge and get +2 on attack and damage while charging.
idk how available adamantine is going to be for weapons. i'd rather not base my character solely around getting lucky enough to find an adamantine weapon. hmm. maybe a ranger, favored enemy constructs? idk.
| Protoman |
Ah well I suggested artifice warpriest cuz that's something it could do right at level 1.
But if any level...
Barbarian with smasher and gearbreaker rage powers would be handy.
The Numerian Liberator Barbarian archetype actually sounds pretty perfect.
| Tarantula |
Shatterspike's are relatively cheap (4315) and are treated as a +4 weapon for sunder attempts. +4 bypasses adamantine DR (but doesn't ignore hardness like real adamantine).
Or you can get adamantine daggers/battleaxe etc for 3000ish gold. Sai give you a +2 to sunder and swordbreaker dagger give you a +4.
Smasher barbarians can once per rage ignore hardness on a sunder.
| nicknarwhal |
Steel breaker brawler or martial artist monk. Exploit weakness allows you to ignore dr and hardness.
i'm liking this the best, so far. i'm having some trouble working out what i'd do for weapons, however. i initially wanted to swing something big and highly damaging around, but tearing robots apart with my BARE HANDS is still pretty freakin sweet. at the same time, i'm a little hazy on how brawler's flurry works. it mentions being able to use it with 2-handers, but the benefit seems to just be giving you TWF. so what does that mean? it's not giving me multiple attacks with my 2-hander is it? is it just letting me swing with the 2-hander and then add in an attack with something else? (for instance, a swing with a weapon and then an unarmed strike to follow it up?)
Imbicatus
|
Brawler's flurry works like flurry of blows. You can make an extra attack with your two-handed weapon as if your were using twf, or you can make an unarmed strike. However, you can only make brawlers flurry attacks with weapons that are in the close or monk weapon groups, and you aren't proficient in all monk weapons by default.
The only two-handed (or one-handed you can two hand) weapons you can make a flurry with without spending a feat or multiclassing are the Quarterstaff and Heavy Shield.
| nicknarwhal |
Brawler's flurry works like flurry of blows. You can make an extra attack with your two-handed weapon as if your were using twf, or you can make an unarmed strike. However, you can only make brawlers flurry attacks with weapons that are in the close or monk weapon groups, and you aren't proficient in all monk weapons by default.
The only two-handed (or one-handed you can two hand) weapons you can make a flurry with without spending a feat or multiclassing are the Quarterstaff and Heavy Shield.
mkay. also, how does all this sunder stuff i'm getting help against constructs? does sunder work in some special way against them?
Imbicatus
|
mkay. also, how does all this sunder stuff i'm getting help against constructs? does sunder work in some special way against them?
Sunder doesn't really do anything against constructs unless they are using a manufactured weapon instead of a slam.
You can ignore the DR/Hardness of them with your exploit weakness though. Just don't plan on picking up any other ability that uses a swift action or immediate actions, because once you get exploit weakness, you should be using it every single round, and in every single social situation for sense motive bonuses.