| Lao Haeris |
Hey yo everyone.
I am building a vanilla summoner and a Quadruped/pouncing eidolon with natural attacks and I don't know what feats to take for it. Apart from the classic Power Attack and Improved Natural Attack:Claws, what else is there?
Eidolon has 4 feats right now and soon to take his 5th, yet I cannot find an guide or advice on what to do. I guess stuff like Iron Will, Improved initiative etc are ok... but very boring. Lunge and Eldritch claws are two possible choices but they seem so uninteresting. (we rarely ever use reach or DR)
The only thing I thought so far is Intimidating Prowess and Cornugon Smash with an evolution in Intimidate, so I can play with some shaken conditions to spice things up. I thought to take some defensive/tanky feats like Stand Still. I'd rather have something that adds interesting gameplay than flat increase in numbers. I am not too concerned with adding more damage as I am doing by far the most damage in the group.
Any advice will be helpful.
| Westphalian_Musketeer |
Here's how you spice up any eidolon-summoner combo. Make a summoner of a race with an intelligence penalty, then dump intelligence further. This will give you an intelligence of 5 while most eidolons will have an intelligence of 7. Use your evolution points to grant them the "Skilled" evolution a few times. Your eidolon is smarter than your character.
Combined with their high charisma and you're talking about some very funny situations that can arise.