
dmwcarol |
Just curious about other viable spots for the game.
It needs the wilderness aspect, so somewhere like Mwangi would work. Or if you wanted to make it tougher you could go for the Storval Planes or the Realm of the Mammoth Lords.
Without the politics of the Outlaw Council and the River Kingdoms it would be quite a different game.

Andostre |

Not exactly what the OP is asking, but I run Kingmaker in a completely different campaign setting. I have mine in a world called Golarion, which is the world surrounding Monte Cook's Ptolus: City by the Spire campaign. My KM campaign is set far to the east between the Cherubar mountains and the Whitewind Sea.

Peet |

I had considered Mwangi, possibly as a way for the Chelish colonists of Sargava to get "out from under" the pirates of the Shackles and possibly make peace with the Mwangi around them.
The Storval Plateau is possible but it is very arid and inhospitable. Varisia is very well developed, though, which is a plus. Possibly the Nolands or Velashu Uplands might work. You could work Brinewall Castle in.
North of the Land of the Linnorm Kings the land is not arable, so you would not be able to build farms and would rely on fishing for food. It's possible to run a kingdom that way, but definitely hard.
Galt would be tricky, as the setting is a lot more complex. Likewise it is fairly well settled. But a wilderness near Galt would be a possibility.
Arcadia is more of a "New World" setting and that could work but would be very different. It was one of the first things that occurred to me.
I had thought about east of Taldor. It's not on the map really. The area there is supposed to be wasteland technically claimed by the Empire of Kelesh, but there could be habitable yet abandoned land there which thanks to the influence of Rovagug in the pit of Gomuz might have a bunch of weird critters.
Any other ideas?
Peet