Dealing damage to max HP


Advice


I've been looking for a way to deal damage to somethings max hit points. Let's say that Steve the fighter has 57 total hp. Steve gets hit for 6 damage. Instead of going to 51/57 hp, his actual max hp goes to 51. I've already thought of CON damage and that isn't what i'm looking for. Does anyone know of anything that does that? Magic weapon, spell, feat, anything works.

Shadow Lodge

Con damage/drain and negative levels are AFAIK the only way to reduce max hp.


Hmmm... The amount of Con damage that you need to achieve the effect I want would cause too many problems that I don't want

Dark Archive

Negative levels reduce the max hp by 5 per level, and also reduce all results of D20 rolls by 1. If you run a low magic game, use a creature that causes permanent negative levels and the character has to seek out a way to remove them, causing a quest for a cleric (of at least 7th level to have restoration). Problem solving and a plot hook all rolled into one.

Scarab Sages

You could house rule and interesting variation: basically invert those buff spells that give temporary hitpoints and create an inverted version that does "temporary negative hitpoints" by which I mean it reduces your max hitpoints. That could mechanically work fairly intuitively.


CobaltGolem wrote:
I've been looking for a way to deal damage to somethings max hit points.

AD&D Vargouille. The Pathfinder version allows a Fort save, and if you fail the damage cannot be healed without magic and a Spellcaster check. If you make the save it is just normal, boring damage.


OaklandCountyDM wrote:
CobaltGolem wrote:
I've been looking for a way to deal damage to somethings max hit points.
AD&D Vargouille. The Pathfinder version allows a Fort save, and if you fail the damage cannot be healed without magic and a Spellcaster check. If you make the save it is just normal, boring damage.

There's also the clay golem's "cursed wound" ablility and the horned devil's "infernal wound" ability. They don't reduce max health but they prevent wounds from those creatures from healing naturally or magically unless a caster succeeds on a level check.


TheMonocleRogue wrote:
OaklandCountyDM wrote:
CobaltGolem wrote:
I've been looking for a way to deal damage to somethings max hit points.
AD&D Vargouille. The Pathfinder version allows a Fort save, and if you fail the damage cannot be healed without magic and a Spellcaster check. If you make the save it is just normal, boring damage.
There's also the clay golem's "cursed wound" ablility and the horned devil's "infernal wound" ability. They don't reduce max health but they prevent wounds from those creatures from healing naturally or magically unless a caster succeeds on a level check.

The clay golem's ability is EXACTLY what i'm looking for! Thank you very much. One more thing if anyone's up for it. If you were to homebrew that ability into a spell, let's say "For the duration of the spell, target creature treated any physical wounds received as though they have the clay golem's 'cursed wound' ability", what level of spell would you say it would be? I would think a 5th level spell would be appropriate, but I just want to make sure that i'm not crazy.


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Bestow curse, using the spell DC instead of the golem's DC to set the caster level check to overcome the curse.


CobaltGolem wrote:
TheMonocleRogue wrote:
OaklandCountyDM wrote:
CobaltGolem wrote:
I've been looking for a way to deal damage to somethings max hit points.
AD&D Vargouille. The Pathfinder version allows a Fort save, and if you fail the damage cannot be healed without magic and a Spellcaster check. If you make the save it is just normal, boring damage.
There's also the clay golem's "cursed wound" ablility and the horned devil's "infernal wound" ability. They don't reduce max health but they prevent wounds from those creatures from healing naturally or magically unless a caster succeeds on a level check.
The clay golem's ability is EXACTLY what i'm looking for! Thank you very much. One more thing if anyone's up for it. If you were to homebrew that ability into a spell, let's say "For the duration of the spell, target creature treated any physical wounds received as though they have the clay golem's 'cursed wound' ability", what level of spell would you say it would be? I would think a 5th level spell would be appropriate, but I just want to make sure that i'm not crazy.

There are witch spells that do that. fester and fester(mass)

Sovereign Court

you could also ding them with nonlethal damage; effectively, you're reducing their max HP when you do this... so if you want Steve the fighter at 36 HP before a certain encounter you're planning, send him to a good old tavern brawl first or have him fall through the floorboards and fall hard on his rump on the hard basement that is 50 feet below.

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