Some Other Guy
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I'm building this Druid for a game and am stuck on how to best accomplish this. He is going to be focusing on debuffing touch attacks and battlefield control. My biggest choice here is taking the mercy enchantment on the amulet of mighty fists or taking the bludgeoner feat and the cruel enchantment. Stat block is below. Next on the list is wild armor.
Male human (varisian) druid 9
NG Medium humanoid (human)
Init +6; Senses Perception +20
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 deflection)
hp 57 (9d8+9)
Fort +7, Ref +5, Will +14; +4 vs. fey and plant-targeted effects
Immune poison
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Offense
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Speed 30 ft.
Special Attacks wild shape 4/day
Domain Spell-Like Abilities (CL 9th; concentration +17)
11/day—acid dart (1d6+1 acid)
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Statistics
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Str 8, Dex 14, Con 12, Int 12, Wis 26, Cha 7
Base Atk +6; CMB +5; CMD 18
Feats Enforcer[APG], Improved Initiative, Natural Spell, Rime Spell[UM], Wild Speech[UM]
Traits bruising intellect, magical lineage
Skills Craft (baskets) +3, Fly +10, Handle Animal +3, Heal +12, Intimidate +13, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (geography) +5, Knowledge (history) +10, Knowledge (local) +2, Knowledge (nature) +13, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +2, Perception +20, Profession (herbalist) +12, Spellcraft +13, Stealth +2 (+11 when underground), Survival +12
Languages Common, Druidic, Giant, Thassilonian, Varisian
SQ nature bond (caves domain), place magic, spirit sense, tunnel runner, walk the lines
Other Gear mwk stoneplate, darkwood heavy wooden shield, druid's vestment, guided merciful amulet of mighty fists, headband of inspired wisdom +4, ring of protection +1,
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Special Abilities
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Acid Dart 1d6+4 acid (11/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Druid Domain (Caves)
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Immunity to Poison You are immune to poison.
Magical Lineage (Frostbite) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Natural Spell You can cast spells while in Wild Shape.
Place Magic (11/day) (Su) Free, +1 to caster level for 1 round.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Tunnel Runner (+9 stealth, +8 init, 9 minutes/day) (Su) At 8th level, you can move through tunnels and caves with ease. Activating this ability is a standard action. You can move across any stone surface as if under the effects of spider climb. You can also see very well in darkness, gaining darkvi
Walk the Lines (8/day) (Su) Use transport via plants as a supernatural ability.
Wild Shape (4/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Reynard_the_fox
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Two problems I can see:
-Why Enforcer instead of Power Attack and Cornugon Smash? It says you need a melee weapon - not sure touch attacks are going to do it here.
-Speaking of which, you're trying to make touch attacks, but you have a Strength of 8 and no Weapon Finesse. Even with wildshape bonuses and attacking touch AC, that's still not a great plan.
If I were you, I would go strength-based for this build, or maybe grab Weapon Finesse and go for tiny wildshapes and a dex-based build. I wouldn't expect for bad touch to work for that once you get into the higher levels, though.
Some Other Guy
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Two problems I can see:
-Why Enforcer instead of Power Attack and Cornugon Smash? It says you need a melee weapon - not sure touch attacks are going to do it here.
-Speaking of which, you're trying to make touch attacks, but you have a Strength of 8 and no Weapon Finesse. Even with wildshape bonuses and attacking touch AC, that's still not a great plan.
If I were you, I would go strength-based for this build, or maybe grab Weapon Finesse and go for tiny wildshapes and a dex-based build. I wouldn't expect for bad touch to work for that once you get into the higher levels, though.
Natural weapons are melee weapons. It obviously wouldn't work on an actually touch attack, but subsequent attacks would trigger enforcer and frostbite.
Wisdom is added to my attacks due to guided. It's basically a single stat character. I'll rarely be in combat when not polymorphed and plant shape has some good reach attacks.