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OK, I am trying to get a grasp of the various different T1 wizard staffs and wands.
Sticking to a T1 staff at lower spell levels for the moment.
I have been looking at staff spells up to level 3.
sooo ....
1. The first keyword on all staff spells and T1 staffs I have looked at is always ARCANE .
The first keyword from any spell matches any staff.
2. The second keyword for Staff spells is one of VEXING, BINDING, VOLATILE, ENERGIZING or MENTAL .
For the Staffs the second keyword (+1 staff and higher) is:
Charged Staff = VOLATILE
Diminishing Staff = VEXING
Psychic Staff = MENTAL
Quickening Staff = ENERGIZING
Somatic Staff = BINDING
With the second keyword spells need to match staff type.
3. The third keyword for Staff spells is always EXPANSIVE
For the Staffs the third keyword (+2 staff and higher) is: EXPANSIVE
The third keyword from any spell matches third keyword on any staff.
So far it seems:
- Any level 1 staff spell will be fine with any T1 +0 staff. There is no point training spells above level 1 or matching spells to staff with a +0 staff
- If you have a +1 staff you need level 2 spells or better and need to match your level 2 or better spell to the staff type or the spell performs no better than a level 1 spell on the freebie staff (even if its a level 5 spell) Training spells above level 2 provides no additional benefit.
- If you have a +2 staff you need level 3 spells and need to match the level 3 spells to the staff type. If there is a mismatch between spell type and staff type the level 3 spell performs like a level 2 spell (and a level 2 spell will perform like a level 1)
Which means a mismatched level 2 spell on a +2 staff will perform no better than a level 1version of the same spell on the basic +0 freebie charged staff :D
Is the above correct or am I confused ?

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I was speculating whether the effectiveness of a starter staff will increase with an increased power feat in the hands of a more advanced character, and included some thought that occurred to me why that might be, why it seemed to me a reasonable surmise is all, Jazz. Or does the tier of the staff limit the power it is able to channel?

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You are correct in all of your assumptions. There is no benefit to purchase Level 2 or greater attack (or armour) feats until you have access to higher level equipment that match the relevant keywords.
Yes .. but they really need the wand/staff type in the spell tooltips.
At the moment:
- most newer players do not know that to use a +1 staff effectively they need to slot lvl 2 spells of the same type as the staff.
- even if they know this, working out what spells go with what staff requires digging through the spread sheets and trying to match them up.
If I ever get spare time I will make a list of spells that work with each staff type and post them up but it should be obvious looking at a spell that it is for a dimishing staff not charged for example.