Transmute Rock to Mud


Rules Questions


So this is going to sound like a lame question, but affects what I am trying to do with an enemy caster.

So the spell says rock and stone, but would it affect the ground that you find outside of dungeons?

And if no, anyone have any spell suggestions of existing spells that would turn the ground into mud?


The clause on Transmute Rock to Mud is that the rock is "natural, uncut, or unworked rock"

So, if the ground in front of the dungeon is like, not man-made rock, I'd think it works.

As for alternatives to Transmute Rock to Mud... What's your goal? Is it to trap the enemy caster? Or is making Mud really the end goal for your character?


"Ground" is not usually stone. It's usually dirt. If you want an alternative, there's plenty. Tar Pool, Slowing Mud, really depends on what you want (and what list you're using). Druid is the easy list to look for nature control spells.


It's a wizard class, and the idea is to bring in a spell that can slow down a group. The original idea was to use transmute rock to mud and turn the ground they were standing on into difficult terrain that gave penalties. The thing I liked most about the idea, but probably least relevant, was that it would have been a completely unexpected deal to have thrown at the players.


Phantasmal Web, Geyser, Obsidian Flow, Solid Fog, Black Tentacles, or Conjure Deadfall.

Web that only exists in their head, waterspout that blasts them up and on their rear end when they land, bury their feet in molten obsidian (then make it slippery and sharp after), cut speed in half with a fog cloud, summon tentacles that grapple and count as difficult terrain, and drop a giant block on them.

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