Shopping Advice for Lv11? Everything's Fair Game.


Advice


In my current campaign I'm in, I'm running a Phalanx Fighter 3/ Honor Guard Cavalier 3/ Paladin 5 and we're playing in a heavily demon / undead / aberration game. We're starting to get close to the climax of the game, DM says, and soon we're gonna stop always being one step behind the BBEGs (of which there are 3) and might actually get to start facing them. These guys are all casters, to our knowledge, with one focused on charm/ compulsion spells and necromancy, and another who seems to have a focus on necromancy and blasting (we're 99% sure this one is a sorcerer). We have yet to meet the 3rd, the one who's behind these 2.

Also, DM is a bit sadistic and likes throwing stuff at us at our absolute weakest, nonstop. I can't remember the last time we camped and weren't ambushed, then had to spend the whole session resolving a difficult night-time combat. I bought a ring of sustenance to minimize my sleep, and the DM waited until the 2 hours I actually DO sleep to ambush us. He's also pretty giggly lately when we're getting our asses kicked and seems to be intent on at least a few of us dying off before the campaign ends. So we're dealing with a mild case of killer DM here. Which worries me especially, since I'm the only surviving / remaining member of the original party left. (Character changes and dumb deaths).

Currently we're in Nirvana, having been brought there by Sarenrae because deus ex machina. We're about to leave (we're on a lot of time pressure to stop the BBEGs' plans) and have about a day to do all the shopping we want in Nirvana, where the DM has ruled we can find LITERALLY anything we'd want to buy and get it, provided it's not something evil that wouldn't make sense to find up here. He also gave us a generous 75% sale value on all our stuff, so we made a bunch of money, ESPECIALLY me, since I've been forgetting to sell off the contents of my bag of holding for MONTHS irl.

So, with all of that info, I'm linking my character sheet. I WOULD spend all this money on further enchanting my stuff, but we don't have the time, and this DM is really really bad at giving us any significant amount of downtime for that kind of thing. So any enchantments that take longer than the one day and aren't wondrous items a lv11 magus can make are out of the question. (Speaking of him, he's making me an inheritor's gauntlet). Ignore the mount and anything related to it: i don't really use it anymore for anything other than a ride and storage.

Suggest anything that you think would be helpful or invaluable. Keep in mind i CAN still sell off stuff for 75% base price. There's not really anything on my shopping list atm aside from some resist energy potions, and i'm HEAVILY debating a cap of the free thinker. Anything that's strange on my sheet can pretty much be chalked up to either A: houseruling or B: my obsessive need to list EVERY POSSIBLE PERMUTATION OF EVERY NUMERICAL VALUE. So try to just stick to the items instead of deciphering my attack rolls or whatever. Sheet's a mess, but it's my mess, and it's a mess a year and a half in the making.

http://www.myth-weavers.com/sheetview.php?sheetid=650164

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