The Game of Thrones has begun. Well, for me at least.. ;) Auctionhouses baby!


Pathfinder Online

Goblin Squad Member

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Because auctionhouses. :) I now have found an incentive to log in. I browsed the Ossians Crossing Auctionhouse and could find no +0 Wand for sale. Then I browsed the Tornnkeep Auctionhouse with an Alt and found one for sale.

I found batches of Copper Ore for sale for 20c, 25c and 1s29c: if I would have had any coin, I would have started to quarter the prices on Copper Ore right there! ;)

This reminds me of the early days in EQ where I finally found a player with a Runed Totem Staff for sale, but he was in Freeport and I was in Qeynos. So we decided to meet each other halfway in South Karana.

Local markets baby! I love them. For me the game has truly begun now. Now all the rest can just follow. :)

Sorry, just enthusiastic about this absolutely core element of the game.

Anyone want to comment on the current features of the AH? I think this is a pretty good start!

Goblin Squad Member

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Grats Tyncale, I know you'd been waiting on that.

Scarab Sages Goblin Squad Member

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I agree that it's a pretty good start. Now they just need to work a little on the interface. In windows with a slider, I'd love to be able to use my mouse wheel, the same way I can in the chat window. There are an awful lot of potential entries in the Thornkeep Auction House, and "scrolling" through them is pretty awkward right now.

Aside from that, though, the Age of Economic Warfare can definitely begin now.

Goblin Squad Member

2 people marked this as a favorite.

I off course meant "corner" the market, not sure why I was thinking of "quarter". Was joking there anyway, I do not expect to be a big contender: any dedicated company with an Outpost or PoI that produces goods will make a ton more money. But I just like to dabble with those prices.

Thanks, Ravenlute. :)

Karlbob, I agree, using the scrollwheel would be good.

I would also like a filter or toggle that only shows goods that are actually for sale. But I am guessing that could be a huge burden on the database/network if you do a generic search and it has to actually send you thousands of entries.

Goblin Squad Member

Tyncale wrote:
I would also like a filter or toggle that only shows goods that are actually for sale.

+1

That would make using it WAY easier.

CEO, Goblinworks

Very shortly there will be auctions for every item that can be crafted. Someone will list at least one of everything just to explore pricing.

Scarab Sages Goblin Squad Member

Okay, I'll buy that. I'm not certain it will happen in every town, but certainly in Thornkeep.

It's kind of difficult to page through the list right now. I tried dragging the scroll indicator up and down, and that didn't work (lag?). Left clicking points above and below the indicator worked, but it resulted in really large jumps along the list. I ended up overshooting and undershooting the item I wanted to see several times, until I happened to scroll the perfect distance to the item by accident. I don't know how much of the problem was lag, and how much was the control system for scrolling. Being able to use the mouse scroll wheel, as we can in the chat window, might help.

Goblin Squad Member

Ryan Dancey wrote:
Very shortly there will be auctions for every item that can be crafted. Someone will list at least one of everything just to explore pricing.

Isn't there a limit of active sales per character?

Goblin Squad Member

Nm. The answer is yes but no. It says there is a limit but if you keep posting sell orders it just raises the limit.

I'm assuming this is eluding to the eventual inclusion of EVE like trade skills that limit how many sell orders you can post based on what level they are.

Goblinworks Executive Founder

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The mechanism of the sell order intrigues me. You set an initial price and a minimum price, and the price varies over time from the initial to the minimum.

There's an unimplemented 'bid' feature, which I can only believe will become the complement: You put an initial and maximum price out, and your price gradually increases to the limit.

Clearly, if a buy bid ever reaches a sell price, the transaction should be completed immediately, even if neither player is online.

Scarab Sages Goblin Squad Member

DeciusBrutus wrote:

The mechanism of the sell order intrigues me. You set an initial price and a minimum price, and the price varies over time from the initial to the minimum.

There's an unimplemented 'bid' feature, which I can only believe will become the complement: You put an initial and maximum price out, and your price gradually increases to the limit.

Clearly, if a buy bid ever reaches a sell price, the transaction should be completed immediately, even if neither player is online.

I wonder if this is what Ryan meant when he said that the auction house would work in a novel, unexpected way.

If it does work the way you suggested, DeciusBrutus, then GW has introduced a market with the possibility to become more sophisticated than EVE's version, and that's pretty impressive.

I also wonder what the rate of change will be as buyers and sellers are both moving toward a price match. Eventually, it would make sense to let players choose the rate of change: from quick movement that pays off sooner, to very slow movement that stubbornly maximizes profit.

Goblinworks Executive Founder

It currently appears that one's price will move linearly from initial to final price over a period of 48 hours.

Whether that will change in the future is speculation and crowdforging.

Scarab Sages Goblin Squad Member

In the future, the rate of change could be dependent on the length of the auction.

For example, say I have an item to sell. I set my initial price to 30s, and my minimum price to 10s.

If I select a four hour auction, the the price moves like this:
Hour 1: 30s to 25s
Hour 2: 25s to 20s
Hour 3: 20s to 15s
Hour 4: 15s to 10s, at which point, the auction ends.

If I select a 20 day auction, the price moves like this:
Day 1: 30s to 29s
.
.
.
Day 5: 26s to 25s
.
.
.
Day 15: 16s to 15s
.
.
.
Day 20: 11s to 10s, then the auction ends.

If Goblinworks were to chum the water with a market this interesting, the economic sharks from EVE would almost certainly bite.

Goblin Squad Member

They seem somewhat broken for me.

Other people talk about seeing coins under an Abbadon link in the bank tab but I get no such link in any of my charcters, meaning I have no idea how many coin any of them have.

Goblin Squad Member

@ Decius

I am currently confused about the Sell orders: you can set a "minimum" amount that can be either lower or higher then the intial listing price. That means an item that you put up for sale, gradually becomes more expensive. Is this a way to pressure people into buying your product sooner rather then later? Off course this only works if you are still the cheapest one for that particular item.

Not sure if it actually works that way, but the Sell order was accepted and listed after I put in a minimum price that was higher then the price that I listed it for.

EDIT: I just checked, and all of my listed items are still listed for the same price(12 hours later), so I think the gradual decrease (or increase) is not implemented yet. Unless they change after every 24 hours ( I do not think so).

I also tried to bid on one of the items and it gave me a message that bids were not implemented yet.

So still some work to be done. :)

Scarab Sages Goblin Squad Member

I think that right now, a lot of prices are based on the novelty value of having an auction house. I've seen a bunch of items priced at one or two copper, and a few priced at more than a gold.

Goblin Squad Member

Yes, it is fun to see the birth throes of this feature. :) I got a recipe for 30 copper which seems cheap now. At some point I expect them to be a lot more expensive, and then taper off again. Apart from local market workings, off course

I guess recipes is one of those commodoties of which the market will saturate at some point. Raw resources and (stocked) refined goods are probably the big moneymakers if you like to speculate: Wars and Feuds will dictate prices, with Transport being a major variable.

I am wondering how much of the total market will take place *outside* of the Auctionhouses: Settlements/Companies making deals with eachother, storing goods and then directly transporting them to the buyer. I noticed a tab for "Bulk" items in the AH. So I am guessing the Bulk goods that a PoI produces can be sold through the AH too.

I can see a lot of Raw resources (from a gusher for instance) being traded directly too, and never hit the auctionhouse. In that light, speculating by means of the auctionhouse may be more difficult and riskier then I thought. :)

Grand Lodge Goblin Squad Member

How do you look for recipes? I think I had once a long list but can't see them anymore in the AH

Goblin Squad Member

@ Thod

Sometimes, the AH stops autorefreshing when you hit a new tab. So at one point it seems as if there are no items under a tab anymore. Click the right tab (Crafting, then Recipes) and then put your cursor in the search field and hit enter. This should give you back the listing.

Goblin Squad Member

Tyncale wrote:

@ Thod

Sometimes, the AH stops autorefreshing when you hit a new tab. So at one point it seems as if there are no items under a tab anymore. Click the right tab (Crafting, then Recipes) and then put your cursor in the search field and hit enter. This should give you back the listing.

There is also a "scroll down " issue when you change search parameters, similar to what you get in switching craft windows. At least in the AH you have the option of scrolling back up.


God, I don't understand anything on this thread. I'm so behind. ;-;

Goblin Squad Member

Kobold Cleaver wrote:
God, I don't understand anything on this thread. I'm so behind. ;-;

It is easy if you cannot get what you want at Thornkeep just run backwards and forwards across the bridges dodging the wolves that are new recruits to the Thornguard and you will get magically transported somewhere ... indeterminate but other than where you were :D

It is kinda fun in a perverse way.


I'm studying abroad, getting buried in homework, running a PbP and about to start NaNoWriMo. I don't got time to use my EE months just yet. So I'll have to stay lost for a few more months.

Goblin Squad Member

Kobold Cleaver wrote:
I'm studying abroad, getting buried in homework, running a PbP and about to start NaNoWriMo. I don't got time to use my EE months just yet. So I'll have to stay lost for a few more months.

I suppose the big question then is do you sign in and not play and just accumulate XP for a bit - or do you wait and start fresh in a few months.

Goblin Squad Member

Kobold Cleaver wrote:
... and about to start NaNoWriMo...

That is wonderful, KC! If you craft anything you decide to publish do let us know! I can scarcely imagine a more intriguing writer.


Given Goblinworks seems to intend to not let you play if you aren't actively subscribed, yeah, I'ma wait. :P

Goblin Squad Member

I was thinking they could let you play, but at negative experience. So you lose 2400/day if the character is active, with accompanying loss of recent XP spending....

(edit: re playing without paying)

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