Writers Block at it's Finest: Inspiration Needed for Blood Conduit Bloodrager


Advice


ok, so my group is starting a new campaign. Our last two have been an Epic followed by a Mythic and this time we're going for "normal".

i've decided on a Bloodrager (Blood Conduit) for my character, however i have absolutely no idea what i want to do beyond that. no idea on race, build, background, or anything. I cant seem to come up with an idea of what to do....any advice is welcome.


I am considering a Cross Blooded, Blood Conduit Bloodrager, with Undead and Arcane as my bloodlines, take the three arcane bloodrage abilities from arcane, the fear abiliites and final ability from undead. I would love to take my race as Dhampir mostly for the idea of the character, I want him to look vampiric, my dm is not allowing any races aside from core rulebook though so I am going with Elf, gives me Elven Curve Blade, Low Light, the slender look even with a high strength and the other elf stuff, and I will just use the Undead bloodline for a story write up to make him look how I want.

The race may change if the Con penalty is an issue depending on the attribute method we use, he has used the standard array, he has also done d8 rolling's, so their is no telling until pretty much the week before.

Elven Curve Blade is for having a two handed weapon for power attack and higher damage while also having an 18-20 (15-20 with Keen Edge) threat range to more easily activate tripping strike, which is the level 9 feat.

Pick up a bite attack so that you can deliver spell conduit with an "unarmed strike" (I am not 100% sure on this part, you can deliver it with an unarmed strike or a CMB, but you cannot deliver it with the CMB if you are using a weapon to do the Maneuver), I am using Eldritch Heritage, Serpentine to gain a poisonous bite I can "turn on" as a free action, then Bite delivering my swift action touch spell. Two feats to get this is unfortunate, but opens this heritage line up if you like the other things, and the uses go off Cha. Bloodrager being a Cha caster your going to have that, the DC is based off of Con, so with your rage and probably nat con score, the poison DC is going to be great. Your sorc level for the ability is at -2 though, unless your gm will allow you to take a mythic feat, my gm said he is in flux, he does not know yet, but is thinking about giving us 1 mythic feat choice. so that takes 1 point off of the DC, but made up for in Con probably.

You can activate this bite as well if you use True Arcane Bloodrage to Shape, turn into a Dragon via shape of the dragon 1, and your dragon bite becomes poisonous that deals con damage(so long as you spend a free action and activate it). Or Griffon may almost be better with Beast Shape IV, both give a con bump so that's another +1 to the DC of the poison.

Arcane Strike, and Blooded Arcane Strike are important feats to pick up but will probably come late in the game, the blooded is so that you can get your arcane strike damage and still activate spell conduit on the same round. Recovered rage feat is nice.

On background, I am considering something like he was training to be a fighter/sorcerer(Spell Dancer maybe) guard at the elven capitol, during a training exercise that took place outside of the city one night he was bitten by a vampire, he almost turned, but the priests were able to hold the infection at bay, barely. No one asked him to leave or said anything to him directly or insultingly but having changed from the controlled trustworthy elf he used to be, into someone who is always on edge, and flies off into bloodrages they didnt want him around, so he eventually left. Their will be a lot more, but that's a short quick sum up.

Feats: Blood Conduit - Choose your preferred CMB feat from those available, I went with improved trip so that if I get them tripped I can then gain my +4 on attack rolls, and an AoO if they try to stand back up next turn.
Picking up Power attack/Disruptive with my first bloodline feats.
Level 1, 3 and 5 feats I am picking up extra rage, and the heritage feat for the bite, which unfortunately requires picking up skill focus diplomacy. It could be nice if he uses a lot of diplomacy this time, but thus far its not something he does much of. Then if you are going tripping strike, you need to get Combat Expertise.
My write up is 1. Skill Focus: diplomacy, 3. Heritage (bite atk), 5. extra rage, 7. combat expertise 9. tripping strike (requires BAB of +9)

You could avoid the bite and pick up improved unarmed strike as a bloodline feat, then just trip & deliver your swift action touch spell that way though, would free up some feats, and the only thing you miss is the poisonous bite 3+cha mod x rounds per day.

Anyway I figured I would put this here, you are welcome to play with this build and change it or use it as is, whatever. This game is months off in the future, after the current game wraps, I am playing a sylph sky druid in the current game.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Writers Block at it's Finest: Inspiration Needed for Blood Conduit Bloodrager All Messageboards

Want to post a reply? Sign in.