Bootstrapping the Economy - my experience


Pathfinder Online

Grand Lodge Goblin Squad Member

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I have now spend most time of the last week to build up a minimal viable economy - to be prepared to build it up again for the Emerald Lodge. Here are my experiences.

I'm now able to craft
Armour (Shields and Soldiers Chainshirt)
Weapons (Dagger, Longsword and Arrows)
Multiple other useful items

So what did I learn:
Step 1 is the gathering. It took me a while to learn what to find where. But after a while you know.

Step 2 is planning and warehousing. I ended up to have my char. 3 to carry all gathered and crafted items to hand out to my 2 other characters as needed. It is important to plan ahead - unless you have surplus. I remember the joy to have found beast pelts and to come back to town with 19 - only to find out I needed 20 to enable my first armour.

Step 3 is to build up dedicated crafters in key areas that us high enough to craft items that other crafters need for lower levels. I can now do Pine hafts, poles and yew shafts - all needed for things like arrows and pine bucklers that a much lower level crafter can do.
This is important to gain enough crafting points and to go up in crafts that can be difficult.

Step 4 - recipes for items not offered or for tier +x items to truly help

Not everything was as straight forward as I describe it here. I had often to go back. And incidentially the best crafter is my char 3 whom I only started after a week. He benefitted from all the work of my first two characters and easily outpaced them - having all XP left and being able to take all of the gathered and refined goods.

I feel comfortable to build up an early economy from scratch. The game is build up to do just that. But maybe it is better if this is done in a more organized fashion between settlements. Therefore see also my next thread (will take a moment)

Goblin Squad Member

Step 5 network with other crafter gathers:

It is also helpful to have a gather or crafter who has what you need and is willing to trade you for it.

I am the person who gave you all my wool in game cause I was not high enough to use it.

Goblin Squad Member

General observations:

1) A true player economy is not possible in Alpha 8 as it takes several days even to make +1 T1 weapons or armor. Also a lot of critical items like silver are only barely craftable now with a few days left.

2) I am concerned in EE we will end up with everything on market +3 or better and higher tier and the rest trash selling for nominal values. The "opportunity cost" of making +3 and higher tier items in terms of time and resources is very low. This means that in the end the limitation of availability of +3 components and crafted items will be the number of people with the recipes. If their is going to be a market at all for T0 +0 items they need to be very quick to make.

3) Th Alpha 8 economy seems based more around the barter of found items rather than an actual economy in crafted goods. This makes sense when you consider it takes days to make a longbow or longsword that will drop from omega wolves if you smack enough of them.

Goblin Squad Member

Do we know if said wolves (and other lowbie mobs) are going to drop items in EE?

Recipes are meant to be much more common now (still very rare for me) than we may expect in EE, spells even moreso.

If GW are looking to have all items being crafted and having no basic items (swords, armour and the like) drop off mobs, then T0 is always going to have a degree of supply/demand due to death, theft and foulplay.

- Jasc

Goblin Squad Member

So as a harvester/refiner with tones of gatherings, how do I find a combatant with recipes and what does she want in return?

Goblin Squad Member

You talk to your friends and your company or go visit a safe auction house/mercantile establishment nearby.

There will be out-of-game mechanisms that will also allow people to trade their goods for items of need.

Standing on a street corner is the old fashioned way of achieving the same result - you selling your goods and buying the stuff you need.

- Jasc

Goblin Squad Member

It is easy in Alpha to get someone to give up a recipe since we are not going to be able to keep the item made, nor the recipe after Alpha end. EE will be a bit different. I will be reserving most of the found recipes for my fellow settlement members. But after that, once we all have what we need and know as much as we can know (that should take a while for everyone within each settlement to have a full menu of craftable items) then I do see us sharing generously with allied settlements to help make them stronger without strangling their economy by charging an arm and a leg. That will lead to a settlement's success, or failure. Treat your friends and allies fairly and you will succeed. Be greedy, stingy or otherwise not work as a team and suffer the consequences.

Goblin Squad Member

I have met few. most were little more that I. I have lots to yew and pine and coal and iron, but limited in what essences and what I can scavenge, which is what I want. I seem to need crafting levels, but am a refiner and those do not count; I am reticent to build 100 +0 iron when there may be better recipes, but do not see anyone wanting to trade.

And there are the noobs that try to kill anyone in town, I have learned to avoid/defat them, but that gets no recipes.

Out of this group, why are there already griefers?

Yes some say they will not play that way. but that does not stop others taking advantage of the edges. Those that play pure image cover for those that take what ever advantage they can get while being protected by the Roles others imagine.

Goblin Squad Member

If you are being griefed, get the word out about who and where. If the griefers are exploiting the system, then direct your information to GW. Haters will hate, but GW have been clear that the intent is not to be a murder sim and the mighty smite-lifeban-hammer may be visited upon those who pursue deeds done dirt cheap.

There are champions of justice and fairplay aplenty in the world as well.

- Jasc

Goblin Squad Member

Locke, if you were slumming in Rotter's Hole, the same rule do not apply there. It is where the low rep players were to go for training. That might be the answer. It is on the shady west side of the map where all the lowlifes hang out.

Goblin Squad Member

I heard some peeps have been exploiting in Marchmont, killing people in front of guards with no retaliation. This was an in-game conversation last night and apparently it happened on more than one occasion to different people.

Marchmont might be the new Rotter's Hole...

- Jasc

Goblin Squad Member

They could just be creating new characters specifically to grief with and deleting them once rep get too bad and logging in a new one.

People do it all the time in EVE especially around Jita.

Grand Lodge Goblin Squad Member

1 person marked this as a favorite.
Diella wrote:

Step 5 network with other crafter gathers:

It is also helpful to have a gather or crafter who has what you need and is willing to trade you for it.

I am the person who gave you all my wool in game cause I was not high enough to use it.

THIS !!!

First - Thanks for the wool.

I wanted to follow this up as I think there could be a collaboration between settlements to bootstrap the economy in the first week. The idea is around the following lines:

Each settlement is allowed to send 2 or 3 crafters. This is a list of character names which gets circulated between everyone who takes part.

We will need 2 to 4 'banks of cheattle' - some characters which are given gathered raw materials. Maybe one per alliance - Everbloom, Northern Coalition, Free Highlanders, Aeonian League. Everyone can donate. I hope we don't have griefers - but maybe some protection is useful just in case - the reason I say banks represented by the major alliances.

These 'banks' should hand out to everyone (for example EL isn't in any coalition) as not every bank is online 24/7.

These 'banks' will hand out raw materials as needed - but only to the named crafters. They can also try to balance stock between 'banks'.

Crafters will hand back refined goods to the banks. Final products (swords, staffs, etc. are theirs to keep).

After week 1 everyone goes his own way. But at least each settlement should have had the option to build up a base to jumpstart the economy.

Donation of recipes would be great but I can't come up with a fair way to distribute them.

The benefit of such a scheme:
1) every settlement that participates should have a basic start and could build up 2 or 3 crafters which fulfill their basic needs and should be at level 4 in at least 1 craft by end of week 1
2) it should build community
3) pooling resources should help overcome shortages - I got 65 wool yesterday from Diella. I needed 5 urgently. At the same time I was producing yew shafts that could be used for arrows -> cheap crafting points with 1 yew shaft and 1 steel blank
4) We can exchange information what to get where and tips how best to build up what character

I'm happy to be the organizer who keeps the list of eligible crafters, the list of banks and the person to come to when you feel you are short changed in the deal.

Okay - away to work. So don't expect posts from me in the next 10 hours. But I will see what people think.

Scarab Sages Goblin Squad Member

<Tavernhold> Locke wrote:

I have met few. most were little more that I. I have lots to yew and pine and coal and iron, but limited in what essences and what I can scavenge, which is what I want. I seem to need crafting levels, but am a refiner and those do not count; I am reticent to build 100 +0 iron when there may be better recipes, but do not see anyone wanting to trade.

And there are the noobs that try to kill anyone in town, I have learned to avoid/defat them, but that gets no recipes.

Out of this group, why are there already griefers?

Yes some say they will not play that way. but that does not stop others taking advantage of the edges. Those that play pure image cover for those that take what ever advantage they can get while being protected by the Roles others imagine.

Report them for sure. Try moving to Thornkeep, too. I've never seen anyone attempting to gank there. As a non-starter town, it would be inconvenient for the people trying to use Day One characters to gank others, because they'd have to spend time traveling across the map before they could attack anyone.

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