| AlgaeNymph |
Suggestions for empyreal lord spell-like abilities
Patch has written more adventure seeds for an empyreal lord (Cernunnos) so I figure now's the time for me to go on about them for a bit.
One of my very few complaints about Paizo's products (though I should balance complaints with complements sometime, but I digress) is how the empyreal lords in Bestiary 4 were poorly written up. However, this isn't the thread where I go on about them but rather where I improve my fixes of them. Based on suggestions from James Jacobs, I decided to change the spell-like abilities they have into a different standard suite to differentiate them from demon lords.
This is the thread where I solicit suggestions. What should I add? What should I take away? Or should it different entirely? Below is the template I've thought of so far. Where I mention a spell-like ability is "from obedience" I'm referring to the celestial obediences in Chronicles of the Righteous. If it has an "*" then the mythic version is used when said empyreal lord in eir realm.
Who knows? Maybe I could write up some more unofficial stats for empyreal lords. I expect it'll be a long time before they're overwritten by Paizo canon. ;)
Constant—detect evil, dispel evil, freedom of movement, true seeing; detect law or chaos if applicable
At will—breath of life, consecrate*, continual flame, greater dispel magic, greater planar ally, greater teleport, hallow, plane shift, remove curse; three from obedience
3/day—limited wish*; one from obedience, one other of 4th-6th level
1/day—wish*; one from obedience, one other of 7th to 9th level