| WilliamInnocent |
Ive been posting a few times this week asking questions on how to build certain concepts of characters I need to incorporate into the campaign I am in.
The cliff notes of the background story is trying to create the perfect human/killing machine a "Witcher". But this is before the Witchers were ever created there had to be mistakes and experiments. The only three to survive is the Character I'm playing (Alchemist) to represent the alchemist side of witchers. My "brother"–I use that term loosely because we were not blood related just in the struggle of experiments– a Magus (Eldritch Scion) with the Draconic Bloodline. And finally my "Sister" who is a Fighter (Dragon Warrior) that has one level in Ranger.
–Each Character has the overall theme of dragons because Geralt does not hunt dragons. Alchemist Turns into half dragon with Draconic Mutagen for Master Chymesit. Magus with Draconic Bloodline turning into a dragon. The fighter with resistance and bites of a dragon the more "human"–
This post is about how can you improve on my idea on how to build this character? Are the Feats I've chosen suitable, should I change any?
The character is being created at level 10. This character has the option of being playable only if the character I have dies.
I wanted to go with Two-Weapon Fighter with the feat Sword and Pistol.
The character is Lawful Evil for Role Playing purposes because of her background.
My Abilities scores without being assigned are :
20/19/16/12/11/9
Or
19/18/15/14/12/10
Because The character is being created at level 10 I have to ability scores I can add either making:
20/20*/16/12/11/10*
Or
20*/18/16*/14/11/10
I want her more of a dex based character considering she has a light weapon in one hand and a pistol in the other so here are the feats i though she should have. This is where I need all your beautiful peoples help because I dont know if all of this will work well together or fall apart. Everything after the backslash is the class ability granted at that level.
1 - Two Weapon Fighting (Combat), Weapon Finesse (Combat), Exotic Weapon Prof (firearms)
2 - Point-Blank Shot / Draconic Resistance +1
3 - Rapid Shot / Draconic Prowess +1 Natural Armor Bonus
4 - Weapon Focus (Combat) (Firearm/Pistol if need to be specific)
5 - Quick Draw / Weapon Training (Blades, Light)
6 - Snap Shot / Draconic Resistance + 2
7 - Sword and Pistol / Draconic Prowess Bonus Feat (Toughness)
8 - Rapid Reload (Combat)
9 - Amateur Gunslinger / Weapon Training (firearms)
(10) Level Ranger (Trophy Hunter) / Favored Enemy (Humanoid-Human), Track, Improved Tracking
11 - Weapon Specialization (Combat-firearm) / Draconic Resistance +3,
12 - Improved Two-Weapon Fighting / Draconic Prowess free action, a dragon warrior can gain a bite attack.13 - 1
14 - Greater Weapon Focus / Weapon Training (Natural)
15 - Penetrating Strike / Draconic Resistance +4
16 - Greater Two-Weapon Fighting / Draconic Prowess +1 Natural Armor Bonus
17 - Greater Weapon Specialization
18 - Greater Penetrating Strike / Weapon Training (Thrown)
19 - Improved Snap Shot / Draconic Resistance 5 points of resistance
20 - Greater Snap Shot / Draconic Prowess dragon warrior’s bite attack deals an additional 1d6 points of damage of his energy type
* I did not take improved initiative because the race i created "Mutant". It also has it has a racial ability along with Fast Healing 1.
| WilliamInnocent |
Yea i see your point with that. It just did not fit the Witcher feel if i went with gunslinger.
Fighter fits the Witcher perfectly and i noticed i did not leave any room for Precise Shot, Piranha Strike or deadly aim.
The concept that im going for is the three of use will eventually build the Witcher Class out of game with characteristics of each of our own classes.
Mutagens, Alchemy, Bombs, Magic (Utility), Favored Enemies, Tracking, Weapon Training.
The best fusion of two classes that work for a Witcher is a Fighter/Ranger if i throw the concept of guns out the window i could just go cut and paste sword wielding fighter/ranger.
Your thoughts?