Spell like abilities question.


Rules Questions


Hi all, I have had a look at the rules for using a spell like ability and concentration checks. What I have found would suggest that they do require concentration checks in the same way that spell casting would, but I can't find anything concrete regarding it. Could someone clarify please with a book ref for the rule?

Many thanks.
E.


PRD wrote:

Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is granted.

As indicated, Spell-Like Abilities work exactly like spells, except for what is specifically changed in the rest of the description. Since it makes no mention of changing the concentration rules of spell casting, an SLA is treated exactly like the spell of the same name.

Dark Archive

Plus if you look in the Bestiaries (except for Bestiary 1, oddly), in the stat blocks they list the concentration modifier for all the critters.


DmRrostarr wrote:
Plus if you look in the Bestiaries (except for Bestiary 1, oddly), in the stat blocks they list the concentration modifier for all the critters.

Yes they do require concentration checks. SLA are just like spells, but they don't have components and don't use spell slots.


Thanks all, yes the bit Sniggevert quoted was what made me think they did, but it was the comment about a SP not being based on a spell that made me pause as the SP in question was the Transmutation specialist force punch ability. The specific event was using that punch at range to avoid getting into the creatures increased range due to it's size, while riding on a horse. It was the first time using it as it was a middle of the night encounter after a day of heavy fighting and the only spell I had left was sleep and cantrips :-)

Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Sniggevert wrote:
PRD wrote:

Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name.

If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is granted.

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