The last legion


Homebrew and House Rules


I made a faction based on dwarfs fihting orc. I aslo used some of the stuff in the Pathfinder Faction guide by Joshua J. Frost, Jason Nelson, and Sean K Reynoolds.

The lost legion started after the quest for sky. A large legion of dwarfs stayed behind in the quest for sky to fight the orcs. The legion threw them self’s at the orcs staying in the way till only a few escaped. The few who escaped felt terrible at their fear while leaving their comrades behind so they renamed the legion to the lost legion and sated that they would die in battle. The lost legion fights orcs not by stagey but either staying in place or throwing them self’s at the orcs. They know and plan on dyeing in battle so they tend to attract older dwarfs who wish to die in battle. Since Lost legion knows that if they die there is no one left to carry on they leave a post open with a member to recruit new dwarfs and keep track of those who joined the lost legion. There are little healers in the Lost legion as they plain to die, but some do worship the leader of the legion who died fighting the orcs in the quest for sky (Rylan Orangejade) as a god and some believe that he is granting them divine power.
Goal: Die fighting orcs, while trying to destroy all orc kind.
Alignment: N (If you can fight and are willing to die they will take you)
Leader: The current leader is Brac Axe-Alum (Male, Middle age, CN, Dwarf Barbarian 5/ Lost legion solider 5). A dwarf who even though he throws him-self head first into a orc horde he some how comes out alive, again and again.
Good class choices: Fighter, Barbarian, Ranger, Slayer, Brawler
Challenging class choices: Cleric, Oracle, Arcanist, Wizard
Headquarters: They have no permeant headquarters as it tends to move but there is a joining station at High helm.
Joining: You can be brought in by s member of the Lost legion or hit up the join station in High helm. The current Lost legion outpost is held by Doug Track-Marble (Male, Old, N, Dwarf, Fighter 5/ Lost legion solider 1/ Expert 1) in High helm.
Gaining prestige: You can prestige by fighting and killing orcs. Killing a large number of orcs or one who is important to a tribe, such as a shaman or chieftain, or one who is a big shot who give more prestige them normal.
Resources:
5 CPA: You are given a tattoo on your forehead of an orc with an axe in it head. This tattoo gives you a + 2 to intimate vs orcs who knows what it means, but this means you can never use Diplomacy on a orc and they always assume you are lying, if they know what is means. This takes a day,
7 CPA: You are taught how to charge more effetely. You gain a + 3 to attack on charges instead of an + 2. This takes a week.
8 CPA: As orcs often covert with demons you are taught how to fight them, at least in the hitting part. You gain a + 1 racial bonus on attacks vs demons. This takes a week.
12 CPA: As giants are no concern to the Lost legion you have put your defense training to better use. You trade out your + 4 Dodge vs giants for + 2 Dodge vs orcs and goblins. This takes a week.
5 TPA, 1 CPA: You gain information form rumors of an orc tribe and bit of knowledge about them. This gives you a + 2 on knowledge(Geography) and Knowledge(Local) checks related to the tribe.
10 TPA: You gain -10% or a +10% on weapons with the Bane(Orc), Furious, Vicious, and mighty cleaving this also applies to the armor Defiant(Orc), Impervious, and Grinding. The price changes in the dawrven communities quite a lot. The goal of the Lost legion is to kill orcs and die in battle and they tend to not worry about the damage caused to others. The GM decides whether a dwarven town likes or dislikes the Lost legion (Must have the Lost legion tattoo to get this effect).
10 TPA, 3 CPA: Gain a low level raiding party. This consist of 10 first level dwarven warriors. You can only use this when you are raiding in orc held area. They fight to the death to die a glory filled death.
15 TPA: You plus or minus now applies to Dwarven plate, Boulderheaded mace, Dwarven thrower, and warbringer
15 TPA, 10 CPA: Orcs tend to like fire so you take as the last legion burns you and uses magic to give you a permit fire resistant 5.

15 TPA, 8 CPA: If you have already gotten training racial training vs daemons you may take a week to increase this bonus to + 2.

20 TPA, 10 CPA: You can take a ritual that infuses you Lost legion tattoo with magic. This allows you to detect orcs 3/Day. This effects functions like detect evil but instead detects orcs.

25 TPA, 1 CPA: You can now take the Power attack the orc! feat.

25 TPA, 5 CPA: You gain a high raiding party that consist of 10 2nd level dwarf fighters. You can only use this when you are raiding in orc held area. They fight to the death to die a glory filled death.

30 TPA, 20 CPA: You go through a day long ritual in which you gain Rylan Orangejade’s unwillingness to back down from the orcs and his Blessing. You gain False life as a spell-like ability you can activate as a swift action 2/Day. You also gain double the normal hits points form sleeping.

Feats

Power attack the orc!
You can power attack orc more effetely
Prerequisites: Power attack, Dwarf, Member of the Lost legion, 25 TPA, 1 CPA
The sight of an orc brings rage to you. You add a + 2 to damage and a – 1 to attack when using power attack vs orcs but this bonus only applies when you can see the orc you are power attacking.

Lost legion solider
Requirements: To become a Lost legion solider a character must meet the following requirements.
Skills: Knowledge(Dungenoring) 3 ranks, Survival 3 ranks
BAB: + 5
Feat: Endurance
Special: Must be brought in by a member of the Lost legion.
Special: Must be a Dwarf
Class skills:
The Lost legion solider has the following class skills (And the ability for each) are Climb (Str), Craft (Int), Intimidate (Cha), Knowledge[Dungeoneering] (Int), Knowledge[Geography] (Int), Precption (Wis), Survial (Wis), Swim (Str)
Skill ranks at each level: 2 + Int
Hit dice: D10
Table: Lost Legion solider
Level BAB Fort Ref Will Special
1 +1 +1 +1 +1 Orc training + 1/
Dwarven weapon training

2 +2 +1 +1 +1 Resist death and fear + 1/ Parting shot

3 +3 +2 +1 +1 Wounded rage/ Orc training + 2

4 +4 +2 +1 +1 Resist the shamans/ Resist death and fear + 2

5 +5 +3 +2 +2 Orc bane/ Orc training + 3

Class features
Weapon and armor Proficiency: A Lost legion soldier is proficient in simple and martial weapons, and with all armor and shields.

1st level/ Orc training: The lost legion trains is solders to better fight orcs. Increase the Dwarven hatred bonus on attack to orcs by + 1. This bonus increases by + 1 every two levels past first to a max of a + 4 bonus (This includes the dwarfs normal + 1 to start from).

1st level/ Dwarven weapon training: The Lost legion solider is given weapon focus in Heavy picks, Warhammers, or any weapon with the word “Dwarven” in its title.

2nd level/ Resist death and fear: The Lost legion soldier has become tougher and less afraid. The Lost legion solider gains a + 1 vs fear and death effects this bonus increases at fourth level to a max of a + 2 bonus. These bonus stack with other bonus.

2nd level/ Parting shot: 1/Day when a Lost legion solider is brought to negative hit points or killed he may make a melee attack, as an intimate action, at each enemy within range.

3rd level/ Wounded rage: When the Last legion soldier is at one third his hit points he may enter a lesser form of rage as a free action. This form of rage lasts for 4 + con mod of rounds per day and gives a + 2 morale bonus to str and con, a + 1 morale bonus to will, and a – 1 to armor class. Theses bonus can instead be added to an already active rage. When the Last legion soldier drops out of rage he is fatigued or exhausted if already fatigued.

4th level/ Resist the shamans: The Lost soldiers have developed ways to resist the divine magic of orc shamans. The Lost legion soldier gains spell resistance against divine spells equal to 11 + full level. This resistance cannot be lowered.

5th level/ Orc bane: For a number a rounds equal to your Lost legion solider levels + your con mod you can give a weapon you hold the Bane (Orc) weapon quality. This bane instead give the weapon a + 3 enhancement and deals an extra 3D6 damage instead of the normal bane abilities. This can be used in 1 round increments and stops if the weapon leaves our hand.

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