That Moment...: Best and Worst of Diplomacy


Gamer Life General Discussion


I believe I'm in the right section of the forums to post this. If not, slap me with the mod-hammer.

Anyway, I was recently reading a thread about worst backgrounds for PCs that had some major problems with being derailed about the Diplomacy skill.

This got me thinking.

So, what I would like to know is: what are some of your best and/or worst stories involving the Diplomacy/Bluff/Intimidate skills?

To start things off:
I was playing a dragon shaman (3.5) that venerated silver dragons and was a huge fan of cooperation, peace, and keeping things orderly. I believe that he was LG. But this isn't my story.

No, we focus our attention on another player. I can't remember for the life of me what he was playing, but this guy is renowned for things like this.

We had just escaped our own village which had been ruined by some evil spirits. We traveled for some time, coming to land in another small village.

But the troubles here were much worse.
Eventually, it came down to the town being sandwiched between demons and the undead.

My character was trying to organize the defenses, shelter/hide the women/children/infirm/etc., and keep things going.

The other player, in an attempt to help me keep things calm, decided to roll Diplomacy. Natural 1. This he followed with the phrase "If you believe in a god, start praying!"

The town broke out into total anarchy. My character actually simply fell to his knees, all faith in humanity/elfness/dwarfness/etc. shattered.

I really wish I could remember more of that scenario to share, but there you have it: one poor roll followed by bad phrasing leading to the complete collapse of western civilization.


Well one of the best series of rolls I have had was in 3.5.

I was playing an Aasimar Vampire Spawn (the class from Libris Mortis) Disciple of beezelbulb (Prestige Class) with a MAD HARDCORE focus on being a Diplomamancer (adding Int+Cha to social skills was AWESOME).

Well normally I am pretty piss poor ar combat but I did save the party from near certain death from a rather mean White dragon. Well the dragon was about to go and make us lunch, so I decided, SCREW IT! I peformed a bluff check yo make it believe that I was an ambassador of Taimat and was sent to collect a mandated offering for a war effort vs IO and the Metallics. Well, lets jsut say even with a -20 for an outrageous lie, it could bluff the thing (my Bluff was upwards of +64 or so I do believe and I rolled a 20). Well the dragon gave us some gold and then I proceeded to convince the dragon that this Ancient Red Dragon required his presence (again a 20! I was damn luck with this) at this one cave (I gave its location). FUnny thing is, the cave actually had an ancient GOLD dragon in it (he was one one who sent us on teh stupid quest to start with). Needless to say, the poor white didn't survive xD.

And THIS my friends, is why Diplomamancers are full of win (sadly it is harder to ramp up your social skills in PF like in 3.5)


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one of my fellow players was trying to convince some people we were trying to save to get in a bag of holding. they were on a roof and about to be swept a way in the water. that PC was an Alchemist and could fly. He rolled first and it was a natural 1. DM says all they hear you say is the words "Get in the Bag!" while screaming over the noise of battle. Will still reference the get in the bag statement.


K177Y C47 wrote:

Well one of the best series of rolls I have had was in 3.5.

I was playing an Aasimar Vampire Spawn (the class from Libris Mortis) Disciple of beezelbulb (Prestige Class) with a MAD HARDCORE focus on being a Diplomamancer (adding Int+Cha to social skills was AWESOME).

Well normally I am pretty piss poor ar combat but I did save the party from near certain death from a rather mean White dragon. Well the dragon was about to go and make us lunch, so I decided, SCREW IT! I peformed a bluff check yo make it believe that I was an ambassador of Taimat and was sent to collect a mandated offering for a war effort vs IO and the Metallics. Well, lets jsut say even with a -20 for an outrageous lie, it could bluff the thing (my Bluff was upwards of +64 or so I do believe and I rolled a 20). Well the dragon gave us some gold and then I proceeded to convince the dragon that this Ancient Red Dragon required his presence (again a 20! I was damn luck with this) at this one cave (I gave its location). FUnny thing is, the cave actually had an ancient GOLD dragon in it (he was one one who sent us on teh stupid quest to start with). Needless to say, the poor white didn't survive xD.

And THIS my friends, is why Diplomamancers are full of win (sadly it is harder to ramp up your social skills in PF like in 3.5)

This story reminds me of another involving too much Diplomancy and dragons.

I don't remember the entirety of the details, but one of our usually over-optimized players once convinced a great red wyrm to slay the rest of its brood. Because of a +toomany Diplomacy bonus and a couple of good rolls.

Ah, 3.5 diplomancy brokenness. I'm really not sure if I miss it lol

(This same player had a character that at level 20 could evade the attention of gods, so... yeah.)


James Langley wrote:
K177Y C47 wrote:

Well one of the best series of rolls I have had was in 3.5.

I was playing an Aasimar Vampire Spawn (the class from Libris Mortis) Disciple of beezelbulb (Prestige Class) with a MAD HARDCORE focus on being a Diplomamancer (adding Int+Cha to social skills was AWESOME).

Well normally I am pretty piss poor ar combat but I did save the party from near certain death from a rather mean White dragon. Well the dragon was about to go and make us lunch, so I decided, SCREW IT! I peformed a bluff check yo make it believe that I was an ambassador of Taimat and was sent to collect a mandated offering for a war effort vs IO and the Metallics. Well, lets jsut say even with a -20 for an outrageous lie, it could bluff the thing (my Bluff was upwards of +64 or so I do believe and I rolled a 20). Well the dragon gave us some gold and then I proceeded to convince the dragon that this Ancient Red Dragon required his presence (again a 20! I was damn luck with this) at this one cave (I gave its location). FUnny thing is, the cave actually had an ancient GOLD dragon in it (he was one one who sent us on teh stupid quest to start with). Needless to say, the poor white didn't survive xD.

And THIS my friends, is why Diplomamancers are full of win (sadly it is harder to ramp up your social skills in PF like in 3.5)

This story reminds me of another involving too much Diplomancy and dragons.

I don't remember the entirety of the details, but one of our usually over-optimized players once convinced a great red wyrm to slay the rest of its brood. Because of a +toomany Diplomacy bonus and a couple of good rolls.

Ah, 3.5 diplomancy brokenness. I'm really not sure if I miss it lol

(This same player had a character that at level 20 could evade the attention of gods, so... yeah.)

That is one thing I miss from 3.5... You could make an AWESOME diplomamancer (it is easily one of my favorite play styles)

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